Central War Gaming Blog

Central War Gaming Blog


Monday, April 4, 2022

What's a Ready Bag, and How Do I Use It?

Central War Gaming events lean hard into "light infantry" methods, for several reasons. "Light" is a reference to the weight and bulk of the total lifting and logistics tail required to move and support a unit. An APC is a lot heavier than the troops inside, and need ammunition, fuel, parts and repair centers; but the end result is the old joke that individual light infantry soldiers carry the heaviest packs. 

We also allow for a "ready bag," and it has been very helpful for many of us, but seems to still be a point of confusion for many participants. For many units at Swift Fox 22 — not least the GDL — this will be even more important than before.

There is going to be a supply point, for each faction. It may be at your basecamp, or near (but not quite colocated with) the aid station, or it may b somewhere else entirely. 

It will be a pallet with your resupply ammunition, at least one 5 gallon water jug and maybe other things. 

It will also have room for you to put your ready bag. Another bag, or box, with extra stuff. 

The backpack/ruck/bergen is required for the Arden and Kitoy — and suggested for the GDL. In it you should carry everything you know you will need for sure in it, and some specific required things like water, first aid and so on.

But you don't have to carry literally everything you might need. Say, the spare uniform. If you think one is good enough, put the spare in the ready bag in case you fall in a pond. If it seems nice, and dry, you can put some of your more extreme cold weather gear in the ready bag instead of the ruck. 

It's airsoft, so the guns are terrible. If you want to bring a spare, you don't ruck it around, but leave it in the ready bag. You can bring stuff into the field, have available, but not have to carry it with you.

(Remember, there's no going back to the car for something you forgot once the game starts).

Also remember reloads. You can carry ammunition into the field, but cannot make more. A 40 mm shell, or rocket, can be loaded into the launcher, but to recharge it with gas, and load a new projectile is something that can't happen in the field. 

We pretend you are going back to the supply point to get more ammunition, but you may instead use supplies you left there to to recharge them all. 

(Yes, if your stuff leaks, you can bring spare gas into the field to top off. We're not monsters). 

The supply point and your ready bag is often near the aid station because then it's close to you when you are dead and recovering. I also bring some spare snacks, a water bottle, and anything else I might want for comfort in my ready bag. 

When killed, I can go rest in more comfort than I might otherwise. For example, in the aid station I'm static so a warmth layer just for this loction is useful to not get cold. You may choose to even have a spare meal and the required heating and eating gear, so you can fully replenish yourself even if your ruck is far away, or just to avoid using the portable ones. 

If any of this seems a little unrealistic, remember it is a game. Not in the sense that it doesn't matter, but that it is compressed in time an space, and that other resources are imaginary. You can't attack enemy aid stations not for morals, but because they are supposed to be actual aid stations, with medics, and guards with fixed machine guns.

Likewise, the resupply point is not really just a pile of stuff, but there are logistics staff, and maybe even — depending on your scenario — vehicles moving in and out of there bringing you more supplies through the event. That's why you can have a rocket launcher with three reloads only, but go get three more reloads as many times as you want. 

Technically the ready bag is not required. If you want to ruck in everything, go for it. 

For the GDL, there's even more room to maneuver. You will have a basecamp so as far as we're concerne you can carry ONLY the ready bag of stuff, and use LBE or assault pack for what's needed in the field. 

As always, talk to your chain of command and ask what else they require of you, and plan for other team gear you may have to carry before you decide for real 

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