Central War Gaming Blog

Central War Gaming Blog


Thursday, December 31, 2015

H&K G3 Rifles

Ardea issues 7.62 rifles almost universally to their soldiers and other forces. Using an FN FAL airsoft rifle has already been covered, but now let's talk about the second most common .30 caliber rifle, the G3.

Like a lot of mid-century technology, the basic technology behind the G3 started during World War II. Mauser continued developing the roller lock as used in earlier guns, like the MG42 for use in an individual rifle. It was never fielded, and the Nazis who worked on it went to France after the war to develop it for a rifle competition that never quite happened. They then moved to CETME (an arms development institute) in Spain where they got the opportunity to develop it more.
The wartime G-45

The story is very, very long and complex, but after the US forced the 7.62 cartridge down NATO's throat, the rest of the world still didn't resist pointing and laughing at the hilariously outdated M14. The Germans wanted the FAL like everyone did, and issued a bunch of Belgian-made guns as the G1. The German government wanted to get a license to make them in Germany but the Belgians turned them down. There are two versions of that story: The head of FN "rudely insulted" the German delegation, or that the Germans were insensitive clods in the negotiations with a factory they had a decade earlier been running with slave labor, blown up when they left, and sent rockets to blow up more after that.

Spanish sailors still occasionally use CETME model C rifles. In the back is a similarly old model Z62 SMG. 

After some more looking around, some rifle competitions and improvements by HK and DWM, the G3 was adopted. It should be noted that the first fielded German guns were different from what we're used to, in several ways. They were gray parkerized things, with wooden stocks and different sights, basically like the CETME model A. They evolved into the shiny black drum sighted gun we're used to, and all the early ones were arsenal refurbished, so German Army issue guns are all the same.

Eventually, Germany got equipped enough that HK sought export licenses, and by the late 1960s were competing with the FN FAL. Others who bought the gun bought it after the Germans had updated to the current A3/A4 spec so they all look the same, and mostly have plastic stocks.

The G3 was also turned into a whole series of rifles. The MP5 is a very small G3, and a 5.56 mm version (the HK33, or HK93 in civilian guise) was also made. There is an airsoft HK33 so don't be confused by that one when searching out ones to buy.

The G3 Today

Most 7.62 armies that used the G3 have switched to the 5.56 cartridge now. G3s are either relegated to second-line use, or are only used for specialty roles such as marksmen, or mountain troops that need the extra range. Naturally, they are also used by police and paramilitary forces.

The Swedes are a good example of current use. Their AK4 rifles were all arsenal refinished, and as part of that the sights were cut off, a rail was welded on, and they all wear a special Aimpoint. Every Home Guard (basically, everyone in Sweden) has one of these in a locked box under their bed or in the back of their closet, so keep that in mind if you try to invade them.

The Germany Army, despite going to G36s for their rifle, and automatic rifle, still use G3s for their designated marksman weapons. As you can see, in pretty unmodified format, with no rails or funny add-ons, it works fine for them.

The Ardeans are one of those countries that had enough battlefield success with the 7.62 rifles, and insufficient budget to switch over, so keeps them in front line use.

G3 Rifle Variants

Many G3 rifle variants are made but we only allow full size G3A3 or G3A4 rifles, with full or telescoping stocks, and the slightly shorter G3K (which is not produced but can be easily modified to). This does not include the HK51, MC51, SAS, or other SMG-sized versions. Those are not real, factory produced or issued guns. We also don't allow any side-folding stocks, M16 telefolders, etc. Only commonly-issued, real world variants are allowed.

Top to bottom, G3A3 (fixed stock), G3A4 (telescoping or retracting stock), G3K. Nothing shorter than the G3K was ever made by any arms factory or issued to anyone. 

The G3/SG-1, G3/SG-3, MSG-90, and PSG-1 variant sniper/marksman weapons are also not allowed. Note that many manufacturers and retailers list their guns as "sniper" rifles or call G3A3s "SG-1" variants. This is rarely true, The PSG-1 has special stocks, a bulky tripod instead of a bipod and a weird scope. The SG-1 has a prominent set trigger, and so on.

See, that's a tedious sniper rifle, not an infantry rifle. Pistol grips and stocks from this, while they just clip on, should not be on your G3 rifle, either. 

HK also made machine guns and automatic rifles based on the G3. The HK11 and 13 are magazine fed automatic rifles, so are not allowed. However, the HK 21 and 23 belt-fed machine guns are allowed, if you can find one of the few, or wish to make one, but only as machine guns. They cannot double up as your individual rifle.
Heavy, interchangeable barrels (for extended firing), belt fed, sights calibrated to 1200 yards for area denial, heavy bipod, and stocks for reverse grip to control it. These are normally actually used from the MG42 tripods, when not on the assault. Machine gun, not a rifle. 

This long thread has zillions of photos of the various parts of an HK21, so will be good to guide you, or to discourage you when you see how many parts are different from the rifle. You cannot fake a lot of this with PVC, but probably have to buy some real gun parts. Expensive ones. The rear sight is available, but is $400, the belt box, when available is $500! 

Under-Barrel Grenade Launchers

While not super-common outside the German Army, and no airsoft versions exist, HK made a grenade launcher for the G3 rifle, the HK79.

Norway only started replacing their G3s in 2010, so still used them heavily in Afghanistan, and still issue some. This guy has an HK79 under his dusty gun.

But that doesn't mean you cannot have a grenade launcher. Many countries just went ahead and put M203s under their G3s. Remember, these are guns from before the era of the RIS. M203s easily clamp straight onto any barrel, which is good since we do not allow rails. No army routinely issued rails on their G3s, and there's not a really good one. Certainly not one that can handle the recoil of a grenade launcher.

The Turks formally use an M203 setup on their G3 rifles. They have a domestically produced variant of the M203 they call the T-4, and use a handguard similar to the older USGI open-bottom one. 

HK also made a ladder-style grenade sight, calibrated from 50-350 m, as seen on the Turkish rifle above. This folds flat, but can be elevated for use, and is quite modular, clamping onto the rear optical sight mounting position. this does remove the ability to add optical sights, so is not always used. 

No, I've never, ever seen one for sale, but it wouldn't be too hard to fake one by cutting up a cheap bolt-on sight base and adding a suitable-looking ladder sight

Airsoft 3G Rifles

Airsoft G3s tend to be nominally stronger than other airsoft guns. They are harder to break than the typical AR-15 and Kalashnikovs that most players are familiar with. Obviously, they are still airsoft guns, so are not as indestructible as real guns.

They are also modular to a great extent, and the basic components are held together by pins, just like the real G3. This makes them much easier to disassemble than many other airsoft guns. If you are planning to learn how to work on airsoft gearboxes this would be a very good start.

Modifying your Airsoft G3

Real G3 and HK91 stocks and other accessories are readily available. Some, such as proper scope mounts are very expensive, but some such as surplus stocks are very cheap.

Real stocks and foregrips don't quite fit out of the box, but can be modified to fit airsoft versions. It requires careful removal of some material inside of the stocks, but is not complicated and does not require specialized equipment.

Here are a few examples of real steel parts and accessories:
The semi-auto commercial model of the G3 is called the HK-91. Numerous CETME model C rifles were also imported as parts kits to the US, and converted to semi-auto, civilian legal guns. These are both basically identical to the issue rifle as far as parts, accessories, mag pouches and the like go, so if you search on gun part dealers, or eBay it may be worth checking these model numbers as well.

A few things fit several or all models, but not all accessories. Slings are universal, bipods fit the 33/93 and the G3/91 (but not the MP5), but scope mounts fit all three.

Metal bodies are important if you want to attach the clamp-on HK scope mounts, or use them with heavy scopes such as night vision devices. Plastic bodies are more often out of spec, and will crack under the force of the mount clamping on.

Night sights often have to mounted very high, so you need a cheekrest or to simply have an odd pose. This is a good reason to invest in a real claw mount, so you can remove the night sight during the day. Also, another M203 under a G3. 

The G3A3 and A4 are not quite as long as the FAL, with barrels (on the real guns) around 18" long. The G3K is their "Para" equivalent, though it is never called that, with a shorter 12.5" barrel. It is most often seen in use by armored vehicle crews, or others who need the space.

While no airsoft G3Ks exist, they aren't that hard to make. You just have to remove the exposed barrel, so the flash hider and grenade ring come straight out of the end of the handguard retaining ring, and then reduce the length of the handguards. Of course, that's impossible, but G3K stocks are simply HK33 stocks, which you can find in airsoft guise or simply get a real steel one.

You can then either cut and re-attach, or simply buy the CA HK33 and combine with your G3 to make a convincing-looking hybrid.

A custom "G3K" airsoft gun Mac Schlosser made by merging a CA HK33 front end with a G3A3. 

Officially, a G3K should have a telescoping stock (why else would you bother having the short front) but since they are still modular, a full stock can be fitted if you really need the room for a battery. As long as it's a normal G3 stock, not a sniper stock, sidefolder, etc. we don't mind. 

As long as you have a good reason, such as a night vision sight, we'll even let cheek rest stocks from the G3/SG1 and MSG-90 fly. 

Getting an Airsoft G3 Today 

Naturally, Tokyo Marui was the first to make a G3 rifle. These were all plastic, but improved over time, and were (along with the MP5) one of the earlier guns for which aftermarket metal receivers were available.

The TM pattern has been followed by all those who cloned it, so most parts, and all magazines are interchangeable. That's convenient, unlike airsoft FALs, as you can safely borrow from anyone with a G3.

  • Tokyo Marui: Made the original airsoft G3s long ago, and is still sometimes in production and available. 
  • Classic Army: Off and on production over several years. Plentiful enough to find used options from the community.  CA offered a correct telescoping stock version (G3A4), as well as the fixed stock G3A3. All appear to have metal "bodies" (receivers). Currently there are no CA G3 available new US stores, but might be soon, as they are being released in Europe in the coming months. Uses TM magazines without issue, as well as real HK accessories.
  • JG: As is often the case, offers an inexpensive, functional option which is still in production. It's even readily available in the US currently. Many JG guns served for years at Eastwind, without a single issue in stock form. Correct specs, allow use of TM magazines, and real HK claw mounts for optics.

Some examples of CWG-acceptable G3 rifles currently for sale are:

You can't buy it, but this is the CA G3A4. Pretty...

Wednesday, December 30, 2015

IMPORTANT NOTICE: Change of Dates for Swift Fox 16

In 2016, Easter falls unusually early, in late March instead of April. We're not the only ones who were surprised by this and scheduled poorly. It turns out the field where we're playing in Oklahoma was reserved (long ago and by a recurring event) for Easter weekend also (thinking it was in April), so we can't have the dates.

So, we have to move Operation Swift Fox 16 to the next weekend. The dates are now Friday 1 April through Sunday 3 April. Start times, locations, and everything else about the event is unchanged.

We hope this actually makes your plans simpler, and and that you can now bring some other friends and team-mates who couldn't do the Easter weekend.

However, we are aware some of you might have conflicts on the new date, or you have to plan your work schedule far enough ahead this causes issues. If you do have problems, please tell us about it, and we'll do whatever we can to fix this for you.

Monday, December 21, 2015

Field Craft weekend Jan 2-3 2016

Allan Swayze will be hosting a weekend of classic East Wind style field craft training exercises tailored to the specific training needs of Swift Fox attendees the weekend after next.

Show up bright and early next Saturday, January 2nd at the Roby Lake trailhead of Paddy Creek Wilderness for an overnight event. Best part: It's free!

Everyone must bring the following items, and remember you are light infantry, so everything you carry has to be packed in your ruck:

  • Rucksack 
  • Sleeping gear
  • Sleeping pad
  • Shelter half, plasch or bivy bag
  • Rain gear
  • Properly fitted boots
  • Properly fitted uniform
  • compass
  • Red filtered flashlight
  • Mess kit and silverware
  • Capacity to carry a minimum of 2 liters of water on your person
  • Boo boo kit (Bandaids, ibuprofen, antacids, allergy meds, whatever)
  • Spare pair of socks
  • Clothing appropriate to the weather
  • Pen and paper (suggest waterproof pad and a pencil)

For more details, directions, to say you are going, ask questions and coordinate travel, see the thread on the Operation: East Wind forum

Tuesday, December 15, 2015

Give (or Get) the Gift of War Gaming

With the holidays around the corner, we've added a convenient way to make sure as many of you can attend operation Swift Fox as we can.

Just visit the Gift Payments page and select how much to give to which player towards their event registration. Or you can send the link to someone else to drop the hint that this is what you most want for Christmas.

Saturday, December 12, 2015

Transporting and Storing Grenades

In Airsoft, we tend to not be very rigorous in how we package and transport ammunition and other munitions. Mostly because we so rarely play long games, don't have to carry many, they don't weigh a lot, and screwing it up doesn't kill you or require paperwork.

I talked a little about how this will change for BBs the other week, but grenade transport is something else that has vexed me.

Now, CWG rules are pretty easy in this regard. A pea grenade is itself a unit of issue, and is expendable so no problems. For 40 mm, you have to make sure you don't carry stuff to recharge them (more projectiles and gas) but otherwise they are also fine.

What has bugged me is that they are semi-fragile things I cannot put anywhere to keep them safe and effective. Pull rings for smoke and grenades are very un-trustworthy, and taping is only so effective. They are paper and glue, so are easy to damage so they do not work. It's easy to accidentally hit the valve on the 40 mm and it leaks out in the pack.

And many things are the wrong size. Pea grenades are a bit too big to fit in most grenade pouches, and don't fit into the (hard to find now) USGI cardboard storage tubes.

But I just found these two things you may like, and they are both cheap. We aren't selling them. This is just stuff at Numrich, the big gun parts supplier.

Mecar M72 Frag Grenade Storage Case

This is for storing 8 of the Belgian M72 grenades. The site lies, so if you want, they do have very nice training M72s. I got one. Anyway, they slot neatly into removable holders. Removable. Take them out and 4 pea grenades fit. Pretty well.
Bonus: It's a grenade box. No re-label needed, so you can leave it in your patrol base, and send someone back to "get the box of grenades."

The only downside is the lid doesn't stay on. I guess it was a disposable box, and had a tape seal or something. The lid fits pretty well, so should protect them if you just have some 100mph tape tabs, or something. For the price, I don't complain.

G.I. 40MM Grenadier's Bandoleer

There are many 40 mm grenade carriers, but some are for short grenades so don't work well for TAG grenades, and most assume you have a lot of grenades. I don't want a grenadier's vest as I have two whole shells. Hey, they are expensive. Well, this solves that.

Dirt cheap, two shell bandolier, and longer than needed so easy to get the grenades out, room for even larger ones if you have such a thing. Note this is NOT Nylon. Do not try to burn off the frays as it will just burn. And, keep on burning till you put it out. Ask me how I know.

These sorts of things are considered disposable, which is why it just frays, so live with it, get several or break out the sewing machine.

We'll be covering more tricks like these as we find them, and overall reviews of packs and how to load them, in the coming months. Share your favorite pouches, boxes, etc. with everyone here also.

Friday, December 4, 2015

FN-FAL Rifles

The FN FAL rifle is known as the right arm of the free world.

At one time the FN FAL in all its variations were the main rifle used in Western armies. In time it was replaced in most of the first world by M16s, M4s, and other rifles in 5.56 mm.

However, the big Belgian 7.62 remained in service throughout the world for a long time, and is still used by some units, in some countries today.

For Central War Gaming events, the Ardean Armed Forces are one of those still using the FN FAL variants, as well as other 7.62 x51 NATO rifles.

As such, this will provide some information on the FAL variants that are available as airsoft replicas, which ones are acceptable for use at Central Wa r Gaming events, and how to convert some guns to be acceptable, or just to be more accurate replicas of real guns.

King Arms

King Arms produced an entire line of FN FAL variants. While they have discontinued production, these are still available both in the secondary market as well as at a few retailers who still have old stock of them.

King Arms produced a full stock and full length barrel variant based on the German G1 rifle. This is acceptable for CWG events, but it is not ideal since the G1 only saw service with West German forces and then Turkey. However it makes a good platform for some simple modifications to make it look like a much more common FN FAL.

Simply cut down the barrel a tiny bit, and screw on the more common FN FAL flash hider. Then replace the steel (or simulated steel) hand guards with the more common plastic FN FAL ones King Arms uses on their other variants. Real-steel plastic handguards are also cheap and common, and fit perfectly.

King Arms also made a folding stock variant. They used the same G1-style barrel and flash hider, but the correct handguards. So for these you just need to do the barrel modification, and replace the flash hider.

Again, if you do not want to do the modifications, they are acceptable at CWG games in stock form as well.

Another common FAL was the 'Para' or paratrooper variant, which has a shorter barrel and sturdy, comfortable folding stock. This barrel is called a "mid-length" by King Arms. It is a shorter barrel than the full length, by just a few inches but that's exactly what is should be in stock form. There's no need to mod this at all. Again, you can put real steel handguards on if you want to change it up though.

Finally in the King Arms line is the full-stock, "mid-length" barrel. While this variant was not really made by FN, or issued to any army the rifle is modular, so it could easily exist if any army chose to, for example as they ran out of parts and made do. It is produced now for the civilian market by DSA for instance and has been done from parts kits by others before. This variant is acceptable for CWG events.

None of the shorter barrel versions are acceptable for CWG events. Rail forearms are also not allowed. However, if you find a RAS mid-length then just like on a real gun you can swap the rails for normal handguards and have an acceptable variant very easily and cheaply.

Classic Army and Clones

There are other Airsoft FAL options as well. Classic Army made some models based on the DSA produced FALs and they have since been copied by Chinese companies.

There is a full-stock, mid-length barrel versions that is acceptable at CWG events. Generally these do not come with the nice metal flash hider shown in their catalog and promo pictures, but instead with an orange plastic one. Sometimes, it even is an M16 flash hider. However you can either buy the proper flash hider separately, or you can get the FNC flash hider. It also makes for a pretty passable looking muzzle device.

Ardean forces use a number of 7.62 battle rifles rifles, including very modern ones such as the HK417 and Mk17 SCAR-H. But the FAL is still a very viable rifle, and there are still a number of very good options

We may also offer a few FAL rifles for sale as well soon, so ask or check periodically if you are interested in purchasing one.

Tuesday, December 1, 2015

Last Day to Get 25% Off Swift Fox 16 Registration!

Today is the last day to save 25% on your registration. Get your deposit in by midnight tonight to save some money.

Central War Gaming's photo.

Just $50 reserves your space today. If you know you are going to attend, it's best to sign up early.

Yes, you can register later (as long as space is available) but why wait when you can save 25% off your total event fees today?

Sunday, November 29, 2015

Stickers and Patches

Stickers arrived yesterday. All of you who ordered patches and stickers should get them in the mail this week. Be sure to post up your sewing and stickering projects so we see what you did with them! 

Early Bird Discount Extended 24 Hours

Early Registration ends midnight Tuesday. We forgot the craziness that is post Thanksgiving consumerism and we did not want to not interfere with anybody's Cyber Monday binge buying. So instead of the original Monday night deadline we have extended it 24 hours.

Thursday, November 12, 2015

Uniformity, Immersion and Safety: a Bit About Rules

One of the things many of you have noticed first off about CWG events is the restrictions on equipment. It also causes some confusion and consternation despite our best efforts.
Uniforms have limited colors and patterns for, well, uniformity. "Looking uniform" is what makes an army look, feel and act like a cohesive unit. It also helps tactically to avoid shooting at friendlies, or even your own squad. (Yup, I've been shot in the back by my own squad because on a hot day I took off my Woodland blouse and was wearing an ACU undershirt. We got off line and someone saw tan and fired.)
Other equipment has no strict requirements, and that gets a little fuzzy. You cannot wear armor or webgear that changes the uniformity of your overall look. That can be interpreted as meaning that your webgear: 
  • Must match your uniform in color and pattern. 
  • Can be pretty much anything else as long as it does not stand out.

Both answers are right. Sorry it's not a simple and strict answer. But in the end it means there are actually fewer equipment requirements than you might expect from us.
Other equipment is required — or prohibited — not just to be pedantic or annoying, and not or for our interpretation of what it's like to be in a third world army. They are there for good operational reasons, for game play and balance reasons, and very often for well-considered safety reasons.
Lets take body armor as an example. Aside from uniformity, why don't we allow any mounting of pouches to your armor? Consider you are running around on an unexpectedly hot day with armor full of pouches with all your stuff. If you want to ditch your armor to be a little cooler, you simply cannot. So you keep wearing it and get overheated. Combat ineffective rapidly turns into heatstroke.
And when we talk safety, by far the biggest issue we encounter are heat casualties. We don't need more hot people, so we require you to wear webgear over armor so it becomes optional and you can stay cool, put on rain gear or warmth layers, and so on. We've seen all these things actually happen, and have dealt with the problems they result in.
Most every rule or bit of equipment is like this. There's some reason of safety, operational effectiveness, or game balance behind them all. And these took a lot to work out. Experience from many events, other training, soldiering -- and sometimes lots of arguing amongst ourselves as to the right answer.
I'd love to ask you to trust that we always have the best interests of you, your squad and the event at heart, but you can also just keep on asking us what the point is, or to clarify what we really mean.

Monday, November 2, 2015

Uniform and Gear Colors

Lots of questions around the web about gear colors.
Will try to clear it up some:
You gear cannot cover a large portion of your exposed body with the opposing side's color/pattern- enough to change the overall appearance of your color/pattern See the pic - those guys are doing it wrong! 

It should not stand out against your uniform color/pattern such that it impacts your ability to conceal yourself - this makes not only you but your unit easier to locate.
It needs to be a subdued color or pattern and not a commercial-only or bright pattern. 

Operations and Logistics

Let's start talking about some of the things that really differentiate CWG events, and how working with them can help you be successful — and improve the immersion of your squad – throughout the event.
So far we've been talking a lot about the guns, uniforms, load bearing gear, and packs you'll be carrying in the field. But there's one piece of gear that's almost unique to CWG events, and is so important you'll spend a lot of time figuring out how to get and move them around. Ammo cans.
Like many MilSim events these days, we issue ammunition. But after you load the mags on your body, the rest has to be carried in realistic-sized ammo containers. That little spare bag of 750 BBs is going to sit in a steel ammo can until you stick them in magazines. You cannot carry many of those on a pack, and probably won't want to carry even one of them with you all the time.
We also issue different weights of pellets. But you don't get to simply choose which one you shoot. Instead, different guns get different ammo. The Ardean 7.62 rifles will be issued heavier pellets, so can slightly out-range the lighter-weight pellets in the Kitoy M16s and M4s. While rifles use dark pellets so you have to actually aim the gun with sights, machine guns all use "tracer" (white and glow-in-the-dark) heavy pellets, so have better range and can be driven onto the target more realistically.

What this means is you cannot switch ammo around or steal enemy ammo (by rules, as well as the annoyance of re-hopping each time) and have to resupply your squad with the proper ammunition for each of their weapons. This takes time, weight, volume and people to move, cache and distribute. Just like a real army has to do.
This is the sort of thing we mean when we talk about how our war gaming events are a bit different from conventional milsim. You have to pay attention to these operational details to be successful.
You can easily loose battles by not being resupplied right, or miss them entirely while you run around resupplying when you should be patrolling, or defending. The battlefield isn't going to be safe, so you won't be able to send one guy off with a pack for more ammo, as he might get ambushed. The few vehicle drivers know this, so won't just happily send you supplies without an armed escort. You will need to plan for all movement very carefully.
Don't think it's just BBs. Everything is like this, really. If you want a reload for your rocket launcher -- and it can be reloaded in the field at all, single shot weapons are single shot! -- then you have to carry something as large as a rocket reload with you all the way from the resupply depot at the Casualty Collection Point. If you run out of medical supplies, need more water, or simply need to get your people resurrected from the CCP you need to take the time to arrange that, so you remain combat effective.

And don't forget that everyone else has the same problems, so if you watch the enemy carefully, you'll see them withdraw when they get low on ammo, or split their force to send soldiers back for more supplies. Thinking how you can take advantage of that — or sharing with HQ so everyone and use the info — is how you can defeat the enemy. Intelligence, information, planning, coordinating and logistics win wars much more than simply shooting well, or shooting more.
If you want to carry around the little bag of BBs in the photos, you have to carry it in the steel ammo can we will provide. For 7.62 rifles and all machine guns, 750 pellets go into a .30 caliber ammo can, and for 5.56 rifles 2,500 fit in the much larger .50 caliber can.
You also cannot carry around spare 40 mm projectiles, but you can carry all the complete, loaded 40 mm shells you want. And you can only carry 4 or 6 mags on your load bearing gear, but can move and carry as many loaded rifle magazines (loose in your pack or in bandoliers) as you want.

Friday, October 30, 2015

Helmet Rules Tweak

As we launch, there are minor bugs, typos and conflicts. We're fixing most of them secretly as they are small, but if you already read the equipment list in detail, you might care about this slight relaxation in helmet rules.


  • Helmets may be worn but are not required. The helmet will provide protection; sometimes the medic card accounts for armor and you may have a more minor injury, or escape injury altogether. Since even a non-life-threatening impact from a rifle or fragment to the head is shocking, you will still call a hit, lay down and follow the medic rules.
  • Any military issue ballistic helmet, or one that appears to be a military issue ballistic-rated helmet may be worn. If you have a non-ballistic bump helmet with vents, you must have a cover to hide the vents. A visibly vented helmet is not ballistic and does not count as armor in the game.
  • Note that knockoffs and replicas are generally very poorly made, so will not support night vision, and will not be comfortable for several days of wear. It is even possible to break them simply falling down or bumping into large branches. Actual issue helmets or quality training/bump helmets are highly suggested if you choose to wear a helmet.

Thursday, October 29, 2015

Announcing Operation Swift Fox 16

I am pleased to announce our first milsim event, for the spring of next year

March 25th - 27th 2016

Operation “Swift Fox 16” as a 3 day long 24 hour per day immersive milsim event, with 56 straight hours in the field from start to finish. Set in a fictitious environment to avoid the “that’s not how they really did it” comments, CWG creates a military operating environment by modeled itself on snippets of fact drawn from real armies, conflicts, and countries. From the moment you arrive till the moment you leave, you are surrounded by and living the life of a light infantry soldier deployed in the field, fighting in a modern, low-intensity conflict.

You will choose to take part as a dragoon of the Ardean 23rd Frontier Guards, or an infantryman with the Kitoi 4th Expeditionary Protective Area Brigade. Each side has it's own specific options, requirements, advantages, and disadvantages.

Who may participate? 

Anyone who is 18 years of age or older on the first day of play, pays the fees, shows up on time, and abides by the rules and equipment requirements.

How much does it cost?

The total event fee is $125. A deposit of $50 is required when you register. The final payment of $75 must be made by 28 February 2016. You will be invoiced for this amount after you pay the deposit

Where is Operation Swift Fox 16 being held? 

We are proud to announce that Swift Fox 16 will be held at D-Day Adventure Park in Wyandotte, Oklahoma. No doubt, there are a great many of you who have played at D-Day before. It is an amazing facility with a lot of really impressive infrastructure.
We will be operating on a 1000+ acre playing field with 45 miles of roads and trails. There are towns, an airfield, steep hills, green valleys, streams, ponds, and lots of space. If you have played at OK D-Day before you have probably seen a little bit of it but we assure you, it's just the tip of the iceberg.

Why 56 hours?

CWG wanted to put together an immersive event, without the need to take a whole week off work or school. Many weekend games take a long time to get started, and pause at night, but we'll have it all set up when you arrive, and run the game straight through so we can squeeze the most out of a long weekend and still be practical.
By actually running for almost 3 days we maximize our field time and get the most value out of our weekend vacation time (or spring break for you guys in school).
If you cannot attend for the entire time, that's fine. Built into the schedule are two reinforcement times where new squads can enter play later. Let me tell you, the guys in the field will love fresh reinforcements! Its their chance to nap, and your chance to take up the slack on patrol

Why should I go to Operation Swift Fox 16?

You should come to a CWG event because you are looking for a challenge, an experience, a place to actually do all the things you trained so hard to master before this.
If you are looking for a full war gaming experience that can take your milsim preparations to the next level, sign up for Operation Swift Fox 16 today.

What else do I need to know?

Central War Games offers challenges unrelated to most airsoft events. Sure there's shooting and throwing grenades, but we will do lot more than that.

  • Tactics are immersive as well. You want to shoot someone? First you have to find them, and there are no scripted battles. If they don't want to be found, that might be hard. You will need to work as a team, follow orders, employ all the information you are given, and use all your skills to be successful. 
  • We work as a team. You will be assigned to a squad, within a few weeks of paying. You will do everything from then on through your chain of command. Questions? First, ask your squad leader. 
  • We need your special gear and skills. Radio operators, machine gunners, infantry leaders? If you have experience, skills (and equipment) we can put you to work where you best fit. 
  • We are light infantry. Break in your boots and make sure you can carry a rucksack with everything you want to carry for a weekend, soon. 
  • Got a military vehicle? We'll all be happy to take a ride sometimes. Talk to us about it, and if authentic (no plywood armor, please) we'd love to have it there.
  • Worried about any of this? It's probably not as difficult as you'd think. Your squad, and the whole community will help you whenever we can.


Just visit the event page to put down your deposit today!

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