Central War Gaming Blog

Central War Gaming Blog


Tuesday, March 17, 2020


With increasing recommendations and restrictions on gatherings and travel as a result of the global pandemic, CWG must respect our mantra of Safety First, and will regretfully postpone SWIFT FOX 20.
We do not yet have a new date for the event, but will share it here as soon as we do. Expect fall, to avoid the heat of summer on the plains.
All existing Swift Fox 20 payments will be held and apply to the postponed event OR to Swift Fox 21, if it turns out you cannot make the new date.
In addition, and unlike our usual policy, for Swift Fox 20 you may request a refund at ANY time. That means you can wait until you know the new time, or even until the event approaches in a few months to decide.
To request a refund, simply respond to your reservation confirmation email asking for it.
If you lost that, message us here or email to sales@centralwar.com, and pay attention to responses as we may need to ask for addition info.

Thursday, March 5, 2020

HIT! Medic and respawn rules at Swift Fox 23

Here at CWG we agonized for a long time about how to represent and handle casualties. We wanted to be accurate, without too terribly much burden on the individual participant. You will be using what we've developed and been using with only minor tweaks for years, at Swift Fox 23.

What we ended up with was nothing much for the casualty to do, and a Combat Medic role, often filled by people who are combat medics, or EMTs, in their actual life.

The casualty just calls HIT, lays down, and indicates they are a casualty with a red rag. Lay there until 5 minutes have passed — everyone is required to have a watch — and it is safe and not disruptive to the fighting, to walk off to the aid station. 

If a medic arrives before 5 minutes are up, they will open their aid bag and retrieve, first, a casualty card. These are randomized, and indicate where you were hit, and what the effect was. Some effects are reduced or removed if you were wearing armor.

Treatment is anything from a bandaid (you think you were killed, but the medic confirms "it's just a scratch") to bandages, slings, and splints that remove the ability to use various parts of your body.

Casualty Care in the GDL

At Swift Fox 22 we had the insurgent force go out with the same rules but... no medics at all. Hits were kills. In the end we've decided that they are just as much about operational level work as other factions, so will also be getting a medic this year. 

Aid Stations

When killed, or to remove treatment like a split, your recovery or respawn will take place at an Aid Station. This is sited to be as unlikely to be attacked as we can, and may even be in a specifically out-of-bounds area.

Aid Stations are well marked, with a large red cross, and usually have signs along the road when you get anywhere nearby, to direct you to it.

They are not hidden because they are notionally Aid Stations. Reasonably large, loud, manned facilities with gensets, and ambulances going in and out. That includes notional defending troops. Anyone attacking an aid station will stop immediately, as soon as they realize it, or when someone stomps out of the aid station to yell at them. They will then will declare themselves casualties as the defending troops are assumed to have killed them all. 

I'll say that again: attacking an aid station results in 100% casualties being inflicted on the entire unit attacking it. Go to your aid station, and respawn. 

Don't attack the aid stations, and use this risk of everyone being killed as a good example of why you need to get positive ID on anything before you attack it. 

At the Aid Station

There are instructions on the table in the aid station. You keep your eye pro on, note the time, then just rest. We even have some sleep pads, and water, and this is why your supply point is near the Aid Station, so you can go to your  Ready Bag.

Consider keeping a spare woobie, water, and snacks in that bag. You can also reload ammo and so on. We shouldn't encourage this, as it's game play impacting, but is minor, we can't stop you, and it's boring being dead so helps pass the time. 

Read More

Read these other entries for more details on casualty handling, especially if you will be a Medic:
Rules: Hit, Medic, and Respawn

Some blog posts, in date order. Note that we did revisions, so older ones may use odd terms like call the Aid Station a Casualty Collection Point. The changes to today's method are explained in later blog posts.
The Combat Medic at CWG Events

Combat Medic Skills: Treatment of Wounds at CWG Events

Changes: Casualties

Tuesday, March 3, 2020

Shelters for Swift Fox 22

The last Swift Fox we ran really reminded me of the need for good shelters at our events, and for carrying and using them.

The weather can change fast at events like Swift Fox 22 (sign up today!), and it doesn't take much wetness or cold, or especially both combined, to be very uncomfortable very fast. 

Or even, be outright dangerous. A shelter isn't required, but in addition to your sleep system can be a real difference between comfort and danger. Consider the weather, talk to your team, and think of what else you should bring to be comfortable the whole weekend, either individually, as buddy teams, or for the whole group together. 


First off, the field we're using for Swift Fox events has a lot of structures of one sort or another. Much more another, though. The ones on the playing area are often quite derelict, often deliberately so. They are mostly foam blocks with shotcrete to look like bombed-villages. They can provide some protection, but more from observation or gunfire. There are a few shelters with overhead protection, but these are often  rather obvious, so not necessarily the most tactically prudent choice. When my teams are doing are patrolling, we sure check out all good structures to make sure no enemy presence, now or in the past. 
Some of the roofless structures at DDAP, as viewed from another one across the river at Swift Fox 19. Good for hiding, but no protection from the rain or snow.

If you decide conditions mean you should camp out in a structure, you will likely need a tarp or tent as well, so between the various other downsides of structures, don't assume any are around to save you.

One side this year will be based in a relatively secure structure, with a door.

But even there, we won't all be squished into the building to sleep, but using it as an operations center. It is also likely that it leaks and drips, and maybe we'll loose a fight and have to relocate anyway. So you'll need to plan for shelter in the event you are sleeping in the woods, in the rain.


Ultra Lightweight (UL) gear has been all the rage for my entire outdoors career. With high tech fabrics, some of it is sturdy enough to use for military purposes, or of course to bring out to rough and tumble events like Swift Fox. Pyramids are a common way to get to a tent, like this:
Read more about these sorts of shelters over here, among other places.

One pole (often not provided, and it should be a hiking stick) and sides. That's it. These pack down as small as a cargo pocket and weigh nothing. They are not all bright colors, so can be suitable, and are nice if you own one as a backup, to always have shelter, because they are so light. But, expensive.

Most tents that apply to this small and light event, these days, are instead free-standing tents with floors. Put the poles in and they pop up, have a completed shape. Pick them up and move them around a bit to their final position. You can't dig into the dirt, and can't cook inside them, but fire in any sort of shelter smaller than standing height gives me the willies, so that's fine with me.

A woodland camouflaged LEWS at Swift Fox 18

That also means they can blow away. Really, not kidding, seen it too many times to count. Stake your tents, or at least make sure they always have sufficient stuff inside. Always. A lot of the blowing-away I have seen is right after everyone takes their stuff out in the morning.

If you need the tent for shelter, you are likely to need the rain fly. Those are usually provided as an extra thing over the top, and for maximum efficiency, should definitely be staked, to bring the sides out, and to add vestibules, or little covered porches to store your gear in. 

Rain flies are despite their name NOT just for rain. They are the attic of your tent, and provide a critical insulating layer, allowing you to "cold camp" or survive based on your body heat without a stove, down to way below freezing. 


A simple rectangular tarp can be put to many uses. As a ground sheet, to wrap yourself in, as a lean to, or with a center ridgeline cord, as a roof with the footprint of a tent. You can pick and choose based on terrain and conditions in ways you can't so easily with a tent, and can deploy them very quickly.

There are even ways to use them with poles, if you wish to pack those, but you will need stakes, or lots of trees to tie to.

The Australians love their hoochie, and there's much discussion of that and ways to rig tarps over here.

Another one that those who like ponchos do is to use it as a shelter. They even make aftermarket ponchos that are more suitable as shelters.

Whichever you do, plan ahead most of all by bringing enough cords to use it in these several ways. I have pre-set cords on the corners of my ICS fly and the tarp I often pack, and also extra cord to use as a center ridgeline, if that is needed.

I'd also bring stakes, and some way to secure the system, ideally some mechanical toggles, so you aren't relying on tying a dozen knots as your hands start to freeze up. Be careful about bungees and plastic cord ends; you may have a lot of load on this, and they can fail, as they have for me.

Remember also that these are not warm. They protect from rain, falling snow and so on, and to a limited degree from wind, but are one layer so you are relying on your sleep system for warmth. 


Lots of military issued shelters are modular, and provide several options. The USGI shelter half is one common example, providing a (heavy, canvas) tarp, a ground sheet, a lean too, or when two are attached to each other, a small tent suitable for two. Combine 4 and you have a thing called a Von Ruck, with room in the middle for a fire, room around the edges for 4 to sleep, or 8+ to sit and work, eat, or generally huddle up.

One I always pack is the ICS or Improved Combat Shelter. Or actually, sometimes I do. More often, I carry just the fly, as either with no, one, or two poles it can be a (not free standing) lean to. Combined with the bivy, this sort of setup provides a lot of protection from bad weather, for you and your gear. These sorts of shelters can be much better than a tarp/basha/hoochie because they go all the way to the ground, so block wind. Position the opening against a woodline or brush pile or so on, and you can be pretty comfortable. 
This is old. I have a Woodland fly now and it's much sneakier like that.

You also don't need to pick only one. You may find it useful to bring either a modular system so you can flexibly choose what to deploy, or multiple systems, such as a tarp and a small tipi or tent.

Whether yourself or in coordination with your team, if you choose to bring a shelter, talk to everyone else. It may be that only one large tarp is needed, and a tent could be stored at the supply point, for use only if you have a base camp and the time and circumstances to set it up.

Camouflage, Concealment

Tarps and tents are not foolproof ways to hide; unlike buildings they are not lightproof for example, but they are better than nothing by a wide margin, even by themselves, as long as you bring something that's a suitable color, and try to hide it.

Camouflage patterns on tents and tarps can be extremely effective. As long as you site them well they can look like a bush or rock from even quite close range.

This exact one, poorly sited on top of a hill because it was dark, was found the next morning by the enemy, but only by accident. They were just using the mossy rock on top of the hill as a waypoint, didn't realize it was a tent until some 10 yards away!

Sealed Tents, Buildings, Vehicles

One great thing tents provide is that they are sealed off areas. You can take your goggles off!

Now this is important to get right. It only applies to sealed tents. Tarps, lean toos, von-ruck sheleters? No. No way. Zipped up doors are sealed tents.

I'll consider a tipi or shelter half as tent the same, as long as you do pretty well getting the sides down to the ground. Stake them well for safety as well as warmth.

Don't leave eyepro off when the door is open. And think about why it's safe: no pellets. Don't bring guns inside the tent. This is a pretty typical thing anyway in bad weather; you may cover the gun, but leave it outside so there's no temperature change to condense on the gun and mess it up. And, also, for the same safety reasons; tents are small and you don't need to accidentally shoot someone.

And for anyone attacking into a place with vehicles with the doors closed and rolled up, buildings with closed doors, or tents with zipped- or snapped-up entrances: Leave Them Alone.

You can attack the campsite, but DO NOT open doors, stick muzzles under tent edges, etc. Actually, tents are pretty thin so avoid shooting at the tent walls themselves too much.

Call out safety kills or just declare "everyone in that tent is dead" after firing some bursts at the ground. No one hiding behind a few mils of nylon should give you any argument.

Try This Yourself

Why not see how your system works, by signing up for Swift Fox 22 today?
22 - 24 April 2022
Force-on-Force FTX, Airsoft
D-Day Adventure Park Oklahoma

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