Central War Gaming Blog

Central War Gaming Blog

 

Thursday, February 27, 2020

Sleeping in Comfort and Safety at Swift Fox 22

It's not always nice weather in Oklahoma in April. And, is awfully unpredictable, with pretty solid temperature changes just moving downhill a few hundred yards.

We want to make sure you are safe, comfortable, and effective through the entire time Swift Fox 23 (sign up today!) is running, so as for all our events we have some requirements around sleep systems to help you get there:

Sleep System

You must bring a complete sleep system, consisting of a sleeping bag suitable for use in below-freezing conditions, and a waterproof cover such as a bivy sack to keep it dry.
The bivy cover must be a military camouflage color or pattern, but does not need to match the uniform color.

There are a couple things going on here, so let's review in detail what a tactical, all weather sleep system consists of:

Sleeping Bag

A sleeping bag keeps you warm in the cold, but like many things, they have limits that are tradeoffs. More weight and bulk will give you lower temps. Of course, money can also be traded for lower temperature ratings with less weight and bulk.

Warmth is a direct result of "loft" or the amount of air trapped in the bag. If it's not puffy, it's not warm. This all degrades over time, and I for one have been very cold because the lovely sleeping bag I have used hard for 10 years simply wore out. Surplus gear can be the same; don't assume it works, but check, and plan for the original rating being at least 10° off.

Some of the warmth can be recovered with cleaning, but that's a complex topic, so read up carefully and follow directions scrupulously or you can end up ruining a sleeping bag.

You also don't have to carry a sleeping bag at all. I for one now run a blanket, or quilt. For the military a woobie is a common name for these. The theory is that half of a sleeping bag is laid on by your body, squished so it has no loft and therefore can't keep you warm; you just don't carry the bottom half, only the top. Same warmth with less weight (and cost!) or much more warmth for the same size/weight.

If you roll around a lot, these may not be for you, and they have to integrate into the rest of your system, but are worth knowing about, and we officially don't care what you use as long as you have an effective warmth layer.

Ground Pad

You can't heat the earth with body heat, so the most important thing in your system is not the bag or blanket but a good insulating pad. There are a huge variety of these, inflated, rolling, or folding, with many options. Make sure it is comfortable, and insulates you well. The thinnest and cheapest ones won't work so well. Some even carry a second pad for very cold weather, ground insulation is so important.

This might be a good time to talk about color. One of the more common cheap pads are brightly colored roll up ones. They are hard to hide, in camp or when rolled up on your ruck. You will likely have to camp out where the enemy can see you, and don't forget there are drones; you need to stay camouflaged from every angle, at pretty much all times.

So think if maybe you want to invest in something smaller, lighter, more effective, and also not bright colored. Or, cover it up. 

My foam pad is a very good, lightweight consumer camping one, so is bright red. But it lives permanently inside a camouflaged bivy, so you can't see it, ever. That's a fine plan to keep camouflaged also.

I also keep a second foam folding pad, partly for the below rest padding, work pad, muddy conditions but also because the ground pad is so important that I sleep on them both when it is very cold. It helps a lot. 

Cover

You really, really need to be able to not get wet when it rains or snows. Getting wet and then going to sleep is a sure fire way to be uncomfortable, and takes you a few steps closer to risking death. We don't like hypothermia, at all. 

Sleep systems are also less effective — or entirely ineffective, depending on the filling — when even a tiny bit damp. You have to keep yourself, and your sleeping bag dry. 

The classic, easiest, and probably best way is the bivy sack. It's just a tube a bit larger than your sleeping bag you put that, and maybe the ground pad, into. The bivy is waterproof, but usually Goretex or has vent panels, so you don't fill it with moisture as you breathe and sweat. They are usually sturdy enough to be laid directly on the ground, which is good for our purposes. 

If you want, though, it's also possible to simply use a tarp or other waterproof sheet. Lay it down, lay your sleep system on one half, and then flop the rest over you. As long as you sleep calmly, it's not too windy, etc. you will stay in place, and the gap in the tarp will let moisture out even if you are as closed up as  you can be. 

But back to color: your bivy really, really needs to be a muted or camouflage color or pattern. No, it doesn't have to match the uniform, just anything that will blend in will do fine. 

Keeping Warm

Sleep comfort, in the cold, is all about layers. You can add more layers easily. The bivy is one, even without moisture. You can also get sleeping bag liners, which also keep it clean if you are jumping in with all your clothes on. 

Or you can bring sleep clothing. If there's time and space, this helps a lot. You put on fresh, dry and looser fitting warmth layers, then get in the sleeping bag. Then take them of and change to fresh (or yesterday's freshly aired-out) hiking around clothing when you wake up. 

And always wear a hat to bed.

You also may find yourself needing to sit, rest, or nap without being able to deploy your whole sleep system. OPs, guard posts, ambushes, halts in patrols, and so on may make you very cold as you are static. Popular recommendations are to carry a small or cut-down sleeping pad to sit (or kneel) on, and a woobie to wrap yourself in.

These can be used as add-ons for when sleeping as well. Aside from my full sleep system I have a folding german sleeping mat and a Jungle Blanket (a woobie) which I carry as much as I can for quick comfort and warmth. But when it's really cold, I also use the folding mat under my sleep system, and will lay the blanket over the top of  the bivy. It works.

Shelters

You can also add additional layers to the system by bringing a shelter. Tents can be hard to move when entirely on foot, but if you expect your unit to have some fixed bases, then you can leave one in the Ready Bag. At least Kitoy and the GDL will have fixed bases — unless they get attacked and displaced! — so should bring tents if they wish.

Tarps and other small shelters are also useful. Tipis are popular now, and there are many other combo ponco/shelter systems that work well. I pretty much always carry the fly from the Army ICS tent, with some poles and stakes to allow it to be a free-standing 3 sided shelter. I have slept under this in deep snow, keeping my head and gear dry and out of  the wind, while the bivy sticks out and gets snowed on.


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Wednesday, February 26, 2020

Food at Swift Fox 22

One of the things we have decided not to provide to participants at CWG events like the upcoming Swift Fox 20 in April is meals. For a number of reasons, not least individual preferences, you will have to provide your own.

However, this is another area where our event format may test your plans. You can do a day, or maybe a bit more, off willpower and candy bars, but at the end of a 2-3 day event like Swift Fox 20, you will be ineffective at best if you don't eat, and eat well.

Rations

Most people default to purchasing ration packs, with the US MRE (Meal, Ready to Eat) being the most common, basically because we are in the US and they are available. 

We have MREs for sale this year

We normally do not provide meals, even for extra money, but this year we have a sealed case of 12 USGI surplus XXX expiration MREs, complete with heaters and all.  
No shipping, pay for them now or on site if any are spare, and we'll give it to you at check in. This is all "milsim" so no choice, the one you are handed is the one you get :)

Buy MREs now  


The MRE is... exactly what it says it is. A Meal, Ready to Eat. They can be eaten cold, no cooking required, though they are much, much better when warm or hot.

They are also meals. The US issues three a day to troops in the field, when needed. Most other armies issue 24-hour ration packs, or one per day which have about the same amount of food, just packed differently, and often organized a bit more like breakfast/lunch/dinner. MREs just sort of are what they are, with most meals being dinner-oriented.


These are all rations. They are intended to be used for the short term, not to live off for weeks or months, so when you go crazy hermit in a shack to write your manifesto, don't try to live off MREs.

All rations are packed for surviving transport and distribution, but are therefore large, boxy, full of packaging and often full of stuff you do not want or need. Some disagree with this principle, but in most armies, most troops "strip" or "break them down" once issued, meaning removing it from the package to fit better and to remove the drink mixes, hot sauce, or whatever you do not need or want. Don't ever get rid of actual food items, as you need those to survive. 

Break down is usually done as a group; keep the MRE cardboard case or some other box, and toss all the stuff you don't like or want in there in a central location. You never throw anything away, but leave it in the box as others on the team may want your spares, so you end up trading. Dump your stuff, and take what you like, need, or are missing out of it that others have discarded. 

For US MREs, also note that the brown over bag is supposed to pull apart; try that instead of cutting it open. If you manage to do that, you can keep using it to store the stuff you keep, or which you haven't eaten yet, as it will sorta go back together also. It's not sealed well enough to be wet trash storage, but it's got some usage. 

Complete Nutrition

Eat it all. Do not eat the main course of an MRE, and toss the tortillas or rice. Don't just subsist on tubes of pimento "cheese." Good nutrition is about a balance of attributes; one food will not just give you a different energy type (quick vs long-term), but will help aid in the other foods working better for you. Ration packs like MREs are designed by nutritionists with this in mind, so even if you think you hate one component of the meal, pretend your mom is here and eat it anyway. 


If putting together your own meals, from either grocery store or camping items that travel and reconstitute well, plan the meal out so you get complete nutrition as well. Don't try to subsist on meal replacement shakes or bars, or only eat carbs or meat.

Snacks in ration packs are less important to the overall meal plan nutrition, so use your own intelligence to decide when to use them. Don't eat an energy bar as dessert, but save it for when away from the base, to eat on the go when you need it. Don't save the Skittles to eat when you won't have another meal for hours, as you may have a sugar crash.

When supplementing either your own meal or adding to the MRE for more snacks away from base, buy smartly. Nut packs and other more balanced, low-sugar items will be better than candy bars, always.

Eat Enough, But Not Too Much 

At Swift Fox you will likely have a much higher pace of activity than you do normally. Walking around, especially with load and hills, and the stress even for a "game" event will result in higher caloric needs.

Be sure to actually stop and eat your meals, at approximately meal times. Team leaders especially need to keep this in mind, and not always say "yes" to all orders, or to push the team for one more hill or one more objective. If you give everyone time to rest, rehydrate, and eat, you can get more out of them for longer.

Also think carefully about when you are active. Breakfast is so called because you break the fasting you did overnight. Fine, when sleeping overnight like normal people. But most of you will have to pull a middle-of-the-night guard shift, or may even spend much of the night time moving — and attacking — enemy forces. Don't assume you can last the 10-12 hours between meals when active, and plan on at least nutritious snacks, shift your meal schedule to match up to your sleep/activity schedule, or plan for a fourth meal. 

Many people think MREs are bit large for a meal, and three a day is too much food. I am one of those, and usually use more like two a day with maybe a few of my own snacks just in case. Do be sure to sit down, and eat 3-4 times a day, to snack in between, but do not force yourself to eat the entire MRE every 8 hours if it doesn't feel like you need it. Also pay attention to your activity level; if you are in an OP, or a camp, or otherwise largely static all day you don't need a 5,000 calorie active warfighter sort of intake. 

Trust your body, when it tells you that you are full, or hungry. And don't keep it to yourself; if you are starting to lag because of food, tell your team. There may be time for a rest, or someone else will offer you a snack to keep going until you can get to your real meal.

When You Are Hungry, Drink

This is a longstanding trick, used to make you fat and poor. The food court in the mall is there because walking around makes you thirsty. But you can easily be persuaded to eat when you just need a drink. 

Aside from the usual cries we have that you drink more, drink on the go, drink at every listening halt, when you are hungry first drink and see how that goes. 

Also, drink with meals! Way too many people don't drink with their normal civilized life meals, but it is important for digestion and more important in the field. Aside from your increased activity and using any chance to get more water into you, rations tend to be dense and low-moisture. Dry food in your stomach takes a lot longer to digest and risks not being as fully processed so you get less out of it. You need water with your meal, more than at home. 

Eat (or Drink) Something Hot

Hot food, or at least hot liquids like soups, teas, and coffee, warm you up, make it easier to digest in some cases, and have enormous morale effects. Go out of your way to eat at least one hot meal a day, even if it is hot outside, and to drink warm liquids for morning, or when out on cold evening watches or patrols.

MRE heaters are... pretty awful. They often do not heat very well, but if that is all you have, don't use it as an excuse to not heat. Warm food is more disappointing than hot, but much, much better than cold. Many civilian "MREs", for shipping safety purposes, do not include the heater, so read closely and plan accordingly.



There are replacment MRE heaters available, and other types of much more effective flameless heaters, which is the term of art so you can search — or we can have a separate discussion if you are interested. Triox, Esbit, Dragonfuel (and others) are fuel gels or tablets that burn independent of other fuel sources, and do not even need a stove as long as you are careful to not burn the forest down; the floor of a forest or meadow is made up of organic matter so DO be careful when using even small fuel sources on what you think is dirt.

Bring a cup suitable for heating liquids, something metal that can be exposed to direct flames like heater tablets or stoves. Don't try to heat rations over direct flame as the bags will melt or catch on fire. They are heated with flameless heaters, or by immersing the bag in boiling water.

Stoves generally make noise, and cannot be hidden from view so easily, so flameless heaters, and heat tablets are good to carry regardless, as they can be hidden (dig a little hole in the dirt and your Triox or Esbit pellet is almost invisible when on fire). If you plan to eat a meal while out on patrol, in the middle of a cold night, plan for heating it tactically.



While everyone should bring at least some heat source, you don't all necessarily have to break it out in the morning. Talk amongst yourselves, and very often one person will be happy to share the fuel of their stove for everyone to have coffee in the morning. This can at least speed things up, and if packing out as a group for a patrol, can reduce the load on the whole team if you plan ahead.

Freeze Dried Meals

Another common alternative is the "Mountain House." That's actually just one brand, but there are many others, of freeze-dried camping foods. Freeze drying removes all the water, so the meals are very very light. Of course, you must add water, and heat them. Usually, you must add boiling water, stir, and let sit. So think of the total system weight, the time and equipment required to do that. 

Freeze dried meals are generally one course meals, and often rather large. Read the label carefully, as they often are designed for splitting with another, or with a larger group. That's a lot to eat in one sitting, but if you will be coordinating food with a battle buddy, or fire team, that may work well. You can all have ready to eat rations but also plan to cook one freeze dried meal a day together, for example. 

Freeze dried meals, properly prepared, are often much tastier than military rations because they are individually bought by consumers. Bad food would not be bought again, so they try hard to make it tasty and so on. It is not ready to eat, even in an emergency; you must add hot water. These are also single — and usually single component, soup or stew like — meals, so you'll need some source of snacks as well. 

Make Your Own Rations

Some of us supplement ration packs or even make our own. The principles of MRE — fully cooked, sealed bags of food — is pretty common now and easy to find at the grocery store. Me, I like the ethnic sections. Tasty Bite has a variety of Indian dishes, which go down well, heat well and are edible if the heater is indifferent. 



For breakfast, things like oatmeal packets work well, and are easy to heat. I like squeezeable packs of pureed fruits. Yes, I mean baby food. Actually, others have found they work well like I do, so they aren't all in the baby department, but they also offer them with more ingredients as more complete nutrition so can be pretty good breakfast or snack items. They also have screw tops so can be closed up and eaten a little later (but remember, they become perishable once open!) and also don't leak when you are done with them, so can simply be stuffed in a pocket, so aren't dirty trash. 

Many people like coffee so you are pretty likely to be able to boil water as a team in the morning, borrow some water for the oatmeal. Soups are the same, and always good to have around for when it's cold especially. 

It can be good to save the hot meals for breakfast and dinner, both to reduce the logistics load and the time it takes to eat. Tuna can be had in various sizes of foil flat packs, making them easy to eat (with a fork or spork), carry, and dispose of vs the old cans. Peanut butter can be had or repacked into squeeze tubes, then applied to crackers or bread if that's more your speed. 



Snacks should be focused on the least-processed foods you can. Start with nuts, dried fruits, granola and trail mixes (but go light on the candy and chocolate!), and even fresh fruits. Fruits have their own package so are easy to bring along. Oranges are not as prone to damage (bruising) as apples and bananas and the smaller offshoot clementines (cuties, etc) are an even more convenient size to stick in spare pouches and pockets. If you like veggies, same thing there. Carrot sticks for example, travel pretty well if you repack in small quantites. 

For the next step up in caloric needs for hard work, think of individually packaged jerky, or meat and cheese sticks. 



Only bring granola and snack bars for convenience like using them on the move; making granola a bar shape adds other stuff and the binders are often sugary or otherwise not good for you. Do NOT use this as an excuse to buy sugary or otherwise bad for you snacks. Candies, cookies, chips and the like must be used sparingly or not at all. Also be careful to read labels for energy bars and drinks. Many now have enormous amounts of single elements like caffeine or protein, that aren't what you need in a snack. 

Meal replacement bars can be useful in the field, but as meal replacements. I keep one in my LBE along with smaller (fewer calories, natural or balanced) snacks for when I am going to miss a meal, or there's lots of activity like hours and hours of sneaking around at night with no chance to sit and eat. 

Also think hard about packaging. Make sure it's not too bright, not too loud (a lot of bags are very noisy), and the packaging/food combo will survive being stuffed in your ruck, and abused all weekend. 

Lots of non-perishables are in cans, but that can be hard to open, and bulky to keep around when you are done with them, so think about that while purchasing. For an example of a not too great nutritional balance (needs a lot more starches) here's a video of some Ukrainian volunteers going over what they were given as rations. 

They are clearly just ready-to-eat things pulled off store shelves for them. Could be worse, and they do have their own issues of what is available but it could be better. 

If you like cans, meals in a can also exist. It's hard to suggest things like noodles and meatballs sold in the US as they are full of sugar and other additives, but you can sometimes find things like this Polish... I am not sure what it is called, but sort of a compressed stew of vegetables, potatoes, other vegetables, and meats. 


Crack it open to heat directly, which is a nice benefit of cans; unlike foil and plastic bagged food you must put in another container, or can only hat with boiling, cans can be heated directly on an open flame, as with this little titanium stove fired with Dragon Fuel and wood. 





Tuesday, February 25, 2020

What CWG Brings and Provides for Swift Fox

We talk a lot about how you should prepare for CWG events like operation Swift Fox coming up in April, but now let's remind you what we provide as well, so you don't over-pack, and don't worry about stuff too much

Pellets

We provide all the airsoft pellets for you, to assure that you use darker pellets and have to aim, and otherwise as part of the logistics and operational planning nature of the event.


No need to bring any for rifles or machine guns. Ask us if brining other types of weapons. They even come in cans marked for your country of origin!

Water

We will have potable water in 5 gallon jugs, and some smaller, easier-to-dispense containers, funnels and so on, at the Aid Stations, supply points and — if static — likely your campsite. Do fill your bladders and bottles before you go, but no need to carry spare or be stingy and get dehydrated, we can provide water.

Radios

Actual military radios will be issued for the Ardean and Kitoy sides. You can bring your own headsets if you want, and they have a 5/6 pin military connector, but no junky consumer radios that will break under rain and gunfire.

Well, unless the GDL. Then you may — as long as it doesn't jam or conflict with other radios in use — use anything you want, even just your mobile phones.

Maps

Every maneuver element, usually a fire team, will get a proper, accurate, and authentic-looking topo map of the region for planning, and navigation. Paper isn't too waterproof, so if you will be a team leader, bring a map case.

Grenades

We'll have to do a count, but I think we still have a case of spare pea grenades and will give out one to each player until we run out. When you see the enemy, use them! And, that's our gift to you; unless flying back or you otherwise can't have them, no need to turn in, this is yours.

Smoke

We may also issue out some orange maritime signal smokes and fireworks (needs a lighter) smokes you can use to obscure the battlefield when attacking, or defending. Don't have a full count, but should have some.

Vehicle Kill Smoke

When your vehicle it hit, and the card says it is dead, you light a smoke grenade so everyone knows. We give you these, black and white depending on damage.

Lightsticks

Partly because the region is often under fire hazard so we cannot use pyrotechnic flares, we have a large inventory of Cyalume lightsticks.

For mission specific purposes we may provide IR or visible (in multiple colors) 8-12 hour sticks, but will provide everyone one or two of the Ultra Bright 5 and 30 minute sticks, to provide safe battlefield illumination. Carry them with you and use liberally.

NOTE that opening a lightstick wrapper makes it go bad within months, so keep them sealed until you need it, then you can take it home and use it later if you don't. We'll sell you more if you want a few for later as well.

More Lightsticks

We also will issue out some mini lightsticks of various sizes you can use for marking trails, and campsites, to avoid getting lost or tripping over tent cords. They are super useful, and some of our minis are expired (so you need a handful to break to find a good one) so feel free to bring your own as well.


Medic Supplies

The medic supplies used to treat wounds per the rules are provided so no worries about using up too many splints or slings. Also, the medic books, to say what injury happened from a hit.

Real Medic Supplies

We also will have some kit bags to handle most any real world injury, and where that's located will be part of your safety brief. Several attendees are real world medical personnel and they will also be identified, and take charge if there's a need. No CWG event has had an injury demanding evacuation yet though!

Orders

Other paper products are provided including printed orders, and often intelligence briefings or other documents.

Fuel

If you bring a vehicle, you'll be coordinating with us a lot, and one way is to make sure no one has to run back to town to refuel because they spent too much time bopping around the field. We can provide spare fuel, and make sure it's all stored so no one confuses diesel with gas!

Naptime

If killed, the aid stations have shelter, water as we mentioned, and sleeping bags and pads. You can rest and recover from your death even if it is cold and wet.

Directions

We'll provide directions to the field, maps, suggested hotels and so on, and even plant signs on the side of the road to help you find it!

And More!

All kinds of fun! We will bring our own personal machine guns, grenade launchers, night vision and thermal, and more to enhance the overall experience and give you a chance to see and use some of this equipment.

Sign Up Today

Swift Fox 22 registration is open! Sign up today to get your spot!

Operation Swift Fox 23
21 - 23 April 2023
Force-on-Force FTX, Airsoft
D-Day Adventure Park Oklahoma














Wednesday, December 18, 2019

Real World Experience From Cold Weather Operations

Today, a guest post from Tyler Jackson, on his experiences operating in very cold climates

I have spent several winters in the Baltics near and on the Russian border as a light infantryman. I completed a muilti-day 50 mile forced march in very cold weather with C Polar Company, Estonian Scouts Battalion. Patrolled for weeks, and have sat static while conducting area defenses for the better part of a week in those same climates.

My last stint was as a Section leader (yes, Section) for a month-long exercise. I was responsible for 16 paratroopers total. My section was comprised of my organic rifle squad, a 3 man MG team and a 5 man engineer team as an attachment. So my perspective now is based on managing a team during cold weather tactical operations.

The last part of the month long exercise was a 5 day area defense. This is were the hardship began as sitting still while trying to stay concealed was rather difficult.

The first rule with any combat operation is surviving nature

You cannot take the fight to the enemy if you are dead or dying from exposure, hypothermia, or are dehydrated. First we beat nature, then the enemy.

Environmental conditions matter

The first thing you need to think about is what type of cold weather environment you’re going to be operating in. Is it dry cold or wet cold? Many discussions of cold weather operations touch on this, but then go on to discuss their experiences specifically, so I want to reinforce this point: they are not the same thing.

You clothing and equipment selection will change based on your need to stay dry. My experience was all in “wet cold” climates. In Estonia, on the Russian border, we were just about in tru sub-artic conditions, meaning that we were in a wet and cold environment.

The danger is not the lower end of the scale in terms of temps in this region, but the just around freezing ambient temps, with low wind chills that will kill you if you get wet.

Don't get me wrong, it still dropped down into the –20° F range, with wind chills dropping to —30- 35° F from the arctic wind coming off the Baltic sea. But at those lower temps things started to dry out, much like sub-artic conditions.

In those harsher environments you need a shit ton of dead space between you and every inch of skin. Even things like your eyeballs freezing (yes, literally) will become a challenge that doesn’t exist in the wet and cold environment. Fabrics like Gore-Tex in these climates are counterproductive.

Varying temps and humidity conditions was a huge challenge, and clothing requirements would frequently change, sometime within hours.

For Wet cold environments staying dry is the biggest concern

Gore-Tex outer shells are a must, and is not negotiable in cold wet climates. Gaiters are also important in order to limit the amount of snow, ice, and other moisture that gets between your pants and boots.

We can't carry two of everything, so at some point you need to make it a priority not to get your waterpoof layer submerged in water. Understand that it cannot breathe, but in transitioning cold I need to stay dry first and balance air exchange with workload.

You must have a heat source

And by this I mean literal fire. Not hand warmers, not your grandmother’s electric blanket, but an actual fire. The local Estonian light Infantry (Eesti Scouts) made it very clear that you must have a secure assembly area to rotate troops back to that has shelter and heat, if you are to sustain operations indefinitely. We found out they were right the hard way.

This is one of the only ways to dry out your clothing, because at some point they will get waterlogged. It's not a matter of if you will get wet, but when. You also need a local small, tactical heat source. 

I know, the modern wisdom is that we never build fires in a tactical environment. But this is 100% bullshit. A dangerous lie. I will admit it is only a small window in which you can do this tactically, but in these cold environments you need to have a small local stove or fire pit dug out that you can boil water in, along with general warming and drying of clothing. 

People also need hot liquid to perform in the lower end of wet cold environments. Water intake will be low, as people are not as thirsty. On top of that it is actually bad for you do drink cold water in a cold environment. Your body will burn energy to warm up the water for use. Therefore, warming up the water in the form of soup or broth not only physically warms you up, but reduces your body's work by saving calories.

Stews and soups can also help replace salt loss. Like hot liquids, don't eat cold meals; you need to heat up any meal that you eat. Regular MREs will fuck you down over time in the cold, as many soldiers will simply give up and eat them cold. Freeze-dried or dehydrated MRE’s like the cold weather MRE’s are what you need, so it forces you to heat them up. Squad level rations like stews and soups are also really good because they double as water intake. I cannot stress water enough as it is also how your body regulates its heat.

You must have shelter

Insulation from the ground and protection from wind are also absolute musts. Do not neglect this, or you will pay with cold weather casualties. Bring a hatchet, or your pioneer tool kit axe for this job.
 

Static vs. moving

The best thing that I can say is that when you are planning on moving, try to wear as little as possible without exposing skin. Silk weights are what we used to good effect. Have a polypro top or jacket ready for when you stop for extended periods (not security halts.) 

It really comes down to comfort and if guys are either too hot or cold, you need to let them adjust to their own liking. It's their body that is trying to compensate, so if they are cold, or hot, believe it.

Additionally as a leader you need to plan in periods to stop during long patrols or marches, not just for resting but just to acclimatize. After a mile in, stop to let guys downgrade clothing, re-shift their gear, and so forth.

Radios will start to fail

For radio communications we predicted battery issue, so used our MRE heaters and commercial hand warmers to keep the batteries wrapped in. We also tried to keep them tied off around our necks and next to our bodies for warmth, but this couldn’t be done with body armor. 

It wasn't all sustainable or effective, so instead we switched over to the old TA-1 field phones, and relied on wireline communications. Of course, we didn't have any of these, but the Estonians had some U.S. military surplus field phones of ours from back in the day, because they knew this lesson already. 

They were the only ones talking to each other because field phones work in all conditions. Our radios, no matter what we did, could not keep up and eventually died.
 

Javelin missiles had a hard time working

Largely due to battery issues, but the gunners reported having target locking issues as well.
One of my rifleman, PFC Okinishi, engaging a tank target with a back-up AT-4 after our Javelin shit out.

Water sources needs to be in a wide mouth bottle

At some point your water will freeze, even after all efforts are exhausted to prevent it from happening. If you have a wide mouth bottle you can not only pick the ice apart within the container but you can also fill up snow to melt for water later. 

The Eesti Scouts taught us in their winter warfare course to tie our water bottle around our necks using 550 cord. This way it stayed close to our bodies. 

I know plenty of guys that have not problems with water bladders in cold weather but all of our hydration bladders failed. More or less all of them. The water expanded as it froze and actually cut the bladder material, so they were all ruined. 

Now, in Germany the conditions were fine enough to wear the bladder under our jackets and run the hose through our sleeve to prevent it freezing. But when it gets cold enough, even this won't work.  

Do not use face paint below freezing

It's not only hard to wash off when you need to clean yourself but it can actually damage your skin during sub freezing temps. 

Vaseline is critical for skin care

It provides a vapor barrier for your skin, and prevents chafing for the bigger guys legs. It also helps with your lips and face. 

Wind burn in a very real threat in wet cold environments, and you don’t want your guys getting face injuries that can in most cases be prevented very easily. 

Do not wear waterproof socks

Products like the  Darn Tough waterproof socks are great for three seasons, but not four. We had so many injuries from waterproof socks, mostly due to their tight fitting nature 

And it was inevitable that your feet will get wet anyway. Give it enough time and they will get wet. The idea is to have the ability to dry them out soonish, least immersion foot form. 

Stick with waterproof boots for your water protection layer, and allow big fluffy socks to insulate your feet. Boot inserts are also important for when you are static and need to pull security.

Cover your tracks

Russians are really getting good with their use of tactical level UAV’s. Not only for recon, but for use as forward observers for artillery. 

Make sure that you think about what your positions look like from above. Do not cut trees down near your positions, as this will give them away. Do use the same routes in and out to reduce the visible tracks, and then make sure you cover those paths up. 

I know this is not what we do in three out of the four seasons, but with snow, we want to only use a few lanes to reduce your foot traffic paths from aerial observation. We used a cut pine tree switch to sweep away the tracks. The same things also apply for defensive fighting positions as any other time regarding removing, distributing, or concealing spoil as you dig or otherwise clear your fighting positions. 

One of our sister sections positions

Do not bring your weapons into a warming area

We had just been issued the M240L, the lightweight version of the 240B. The receiver body is slightly thinner, and we had major issues with the bolt guide rails cracking from moisture condensing on the weapon, and then expanding at night due to water freezing. 

We didn’t even bring them in the tents, and just had them in fighting positions, but this was enough temperature change to cause water to apparently get into the pores of the receivers, and then expand at night when temps dropped. 

Note that in this environment, the ambient temperature was always still below freezing. It's not just a hard cutoff at freezing, but any sufficient temperature swing has to be accounted for.

To prevent a lot of this we should have simply left the weapons out of the fighting holes, at the ready, in the cold air. Make sure you also have winter lubricant like LAW, otherwise your weapon will seize if it’s too cold in these temps.

Bleeding is faster in the cold

We had some minor injuries, and we noticed that the blood flow was way faster than normal. Having hypothermia kits for trauma patients is the only way to save them after treatment.

If we did it again we would have brought more hypothermia kits in case of combat casualties. Look into IV and blood warmers as well. It was something we ordered after the fact.  

Scout everything out ahead of a main body’s movement

This should be a rule regardless of the weather, but in the Baltics it's mostly swampy. The bogs would barley freeze over enough for snow to hide them. Then, many a patrol would fall into bogs.

Eventually we used 2 man scout teams as pathfinders to avoid this. We cross-loaded most of their equipment so they could go ahead light of the main body. This allowed them to poke and prod their way forward searching for dry routes. 

It also allowed them to self-recover more easily, to push through snow banks, and so forth. But note that blazing trails to make it easier for the rest of the guys is hard work, and they will cover more ground as well. Every so many km, we would switch them out. 

Sunday, April 21, 2019

Ardean AAR - Swift Fox 19

After Action Report — CWG Swift Fox 19 FTX, 12 - 14 April 2019, Wyandotte OK

Plan

For this event, I led a 4 man team performing a "Long Range Recon" for the entire planned 51 hours (3 days, 2 nights). There is no vehicle support, no reserves or attachments, and no mid-course resupply (we can go to a resupply point or aid station near the IP, or to the truck at EXFIL to get water, and other supplies if needed, but it's a long walk with steep hills, either way). All movement was planned to be with rucks on.

Just post ENDEX

We had to zigzag across the entire area, which appears to be very small but is criss-crossed with roads and is very hilly so movement was expected to be slow to avoid detection and not be too tired to perform our mission.

A larger, vehicle-borne force is based in the AO somewhere. Our mission is to determine the strength, composition and disposition of the enemy force, and especially to locate their base of operations. We are supposedly aided in doing this by hitting a series of pre-determined points where activity has been seen or could be expected.


http://centralwar.com/downloads/EventMaps/Ardean%20Plan%20SF19.pdf

NOTE: Our maps for training usually, and here, have 100 m grids not 1000 m grids. Same MGRS coordinates as always, but less silly to use in the small, dense AO. Don't be confused and think we went 10 as far. 

My summary of the planned route (taken from a longer, denser OPORD) and shown on the map above is as follows:
1.        1 SAW-TOOTH, 514709. IP — Supply
2.        2 CYPRESS, 51077085, ROAD INTERSECTIONS IN VALLEY S
3.        WALNUT, 509707, ROAD AT CROSSING
4.        CHINA, 50857057, AIRFIELD AND ROAD APPROACHES TO LUCALA
           a.        Radio in
5.        DOG-WOOD, INTERSECTION IN 508701, Look at AIRPORT
6.        ROUGH-LEAF, TRAIL ALONG THE SPUR IN 502699, VALLEY BEYOND AND 19 ROAD
7.        LACE-BARK, 508699, look at LUCALA
           a.        Camp for night in deep valley around here
8.        HACK-BERRY, 508697, Look at 15/22/27 ROAD, FORTIFICATIONS, BRIDGE.
           a.        Radio in
9.        COFFEE, WEST SIDE OF THE HILL IN 511697
10.      PINYON, VALLEY IN 513696 — Cross open area to get here!
11.      RED-BUD, NEAR THE PONDS IN 515698
           a.        Camp for night behind ponds, in deepest woods
12.      2 SOAP-BERRY, INTSERSECTION IN 512690
           a.        Radio in
13.      SHUMARD, 508693, ENTERING THE ABANDONED TOWN OF CALABAR
14.      EXFIL — PINE, 498691

There was minor admin collusion; I and the enemy team leader could get on the other's net and call in as though an adjacent unit, then exchange coded info to check in. We used this occasionally for safety information, but also to check in at pre-planned points so that actions could be avoided or specifically happen; if we indeed hid successfully, it was arranged that mid-morning of TD3 the enemy would flood the area we were in to incite a fight, in order to more fully test out all our tactics and gear. For our part especially, this was interesting and new as we could not drop rucks as we're always previously taught, but fought from them to keep moving.

To better understand my ruck setup at least, you may enjoy reviewing this video I posted of it a week or so before: https://www.facebook.com/CentralWar/posts/2292300587724882

Performance

For our purposes, being just one person typing on their own vs a proper AAR with the whole team, I am just going to make this a narrative of the action.

This is the actual route taken, as recorded by my movement. It does not count scouting done by other elements. The dashed line is where I briefly forgot to turn on tracking the morning of TD3, but we know the route precisely there so it's fine. White dots are overnight stops.


http://centralwar.com/downloads/EventMaps/Ardean%20Route%20SF19.pdf


And this is elevation, with a few gaps again cleaned up to make it contiguous and on the same scale. It is normalized to each "day" without being to the same actual horizontal scale of time OR mileage. TD 1 was in reality the longest, TD2 pretty long even with stops, and TD 3 only a half day. Also... pretty sure the steep climb on the last half of TD 3 is me riding in a vehicle to return to the AA so ignore every thing from there on (it is cleaned off the tracking map above).

Total distance traveled with rucks was only about 10 km (several more km on leaders recons, scouting ahead, etc.). In my youth I carried more weight, for much longer distances (sometimes over 20 miles a day) but not going straight up hills, through brambles and slowly to avoid enemy detection, without listening halts sometimes every 30 m, and certainly not carrying a gun at the ready. And, my best days at that were over 30 years ago. Mad props to those who put down the serious mileage under these sorts of conditions. Way harder than I expected even having done a hell of a lot of hiking, and a decent bit of this sort of EX work and training.

I was tired but however... not especially sore. A few equipment-induced niggles (explained in the FIX section), and the sling practically cut my head off, but otherwise I am pretty solid and not broken by this. E.g. did great at the gym two days after getting back home.

Friday — TD 1 

Admin stuff having nothing to do with the team (so not in this public AAR) meant we were at peril of kicking off very late, only got our initial ammo issue and clearance to depart at about the scheduled 0900 departure. So, I assumed everything was good (I did no pre-deployment inspection, thought someone else had) and said we can do ammo loading in the field. We left around 0910, and were driven out by truck some distance away by a "National Police" driver in a Dodge pickup truck. Dropped our ready bags (backup gear, spare ammo and uniforms...) at the supply point, briefed on the aid station and safety contingencies, then continued to the IP.

I let us get dropped about 300 m short of the actual IP at POINT 1 SAW-TOOTH, 514709 since it would be hard for the truck to turn around, and is a flat, wide valley with an old trail or goat-track. We loaded up, assured everyone's rucks fit and then used the flat, relatively safe hike to shake out things. Most went fine. As we moved the next few hundred yards, I opened orders and briefed on the mission specifics at listening halts, covered the movement plan, and actions on contact (fire, throw smoke and grenades, run away, gather at the last ERP).

We had not much trouble navigating across the high ground to POINT 2 CYPRESS, 51077085 but it was very brushy so hard to observe as was planned. Around here we admitted finally my radio was for shit, and after some planning made a decision to send two members (with rucks cached here) back to the supply point to get a new radio. To avoid loosing too much time, the other two (including me) would move past POINT 3 WALNUT, 509707and wait for them at or near POINT 4 CHINA, 50857057. The theory is, since we've moved through there, we can (if nothing happens) let them move through it somewhat less carefully so it's quicker and easier.

We had no real issues moving, the other team never came up on the radio but contingencies worked and we linked up at the last planned time anyway.

Holding short of CHINA, as a 2 man element.

We continued along the valley to the south, and I began to be concerned there were simply too many objectives for day 1, especially with an unknown campsite to find. So, we continued down the valley to about (IIRC) the 700 northing, cached our packs in a bad but acceptable backup bivouac site, and sent one team to go to POINT 5 DOG-WOOD (near 508701) and POINT 7 LACE-BARK, 508699, to establish brief OPs, and the other team (including me) would hike a long ways to POINT 6 ROUGH-LEAF, to look into the valley.

We brought water and night vision, but it transpired that the movements were speedier than planned and we re-connected well before dark. My team found no enemy, and it was as on the hillside very dense so hard to observe as planned. The other team saw enemy vehicles, but the terrain was poor to observe so they hid and saw the tops of heads and cabs instead, but evaded detection so generally good results.

During our movement, we found a better campsite, in that loop of jeep trail between ROUGH LEAF and LACE-BARK. Despite being right on top of many roads, there were dense low trees across the area, and our only real fear was drones (which were not used, so we escaped well there). One individual had no bivy and a partly bright colored sleep system so I was worried about drone observation, and it might have given us away had that come up.

We used mini lightsticks to mark the campsite, and I checked: despite being a christmas tree inside the campsite, it was invisible 10 m away. Enough that I went too far for a midnight pee and almost got lost!


Saturday — TD 2

Roads came up in the morning, and enemy vehicles drove right by our camp several times (possibly the same vehicle driving across all the roads. Worried about, again, drone use, we packed carefully (to avoid exposing anything for more than a moment) as well as to keep an ear out, got our camo and hats on as quickly as we could, and moved out carefully.

Movement was steep getting back on track, as we've really learned by mid day TD1 that there are too many trails, and too many odd shaped hills; contouring and other cleverness just leaves you turned around or exposed to enemy. So, we started much more vigorously going pretty much straight where we need to go, up and down steep hills. It was hard at any individual moment, but cut down on total distance and kept us out of sight during this more road-dense, dangerous area. Most changes from straight azimuth were to get concealment, or go around the few truly impassable cliffs or brambles.

Straight up the hill. Probably close to 30°. Not percent, degree. Not the worst hill we climbed. 

But otherwise, movement was really excessively easy today, and by 1000 we realized that we'd be done with our objectives by mid-day, so especially with rain planned, and to assure TD3 was not rushed, we decided to move forward and camp further on.

Movement to POINT  8 HACK-BERRY, 508697 was very open and worrisome, and we began to find some bunkers and abandoned buildings we had to clear. Radios or radio procedure failed again a few times so it was difficult to coordinate actions. At least once I had to go get the other team to explain where to move to next.

We had a snack at HACK-BERRY, and then crossed the roads to the east. Luckily no enemy appeared as it was much more open than expected, so our linear-danger-area crossing was almost 100 m of movement. To the east of this was a series of very deep valleys, and to avoid the out-of-bounds area we kept having to displace to the north.

As we took another rucks-off break in a patch of woods due north of Kasai, between the 28 and 30 roads, around POINT 9, COFFEE IN 511697. I became aware that one team member was Amber on water. Others were getting low as well, so I made an admin safety decision to let a two man element take all the empty canteens and sneak into a water spigot at the north end of town, without weapons or anything. We were not observed, and it went fine but: carry more water.

The crossing of the hard road 30 went poorly. No, no enemy found us, but the decent to it was steep and thorny so we got a bit tangled and were hanging out there far too long. We also crossed at a low point by some fences and difficult/impassable terrain, so had to move along the road a dozen yards, then climb back UP fairly open woods to get out of sight. This was harrowing and tiring.

Beyond this, after another rest, we reached the vicinity of POINT 10, PINYON, VALLEY IN 513696 without incident. The field was mowed, which meant we had to stick to the woodline, and the area around POINT 11, RED-BUD was rather awful. The ponds near 515698 were bright green, with some items dumped, and the entire area was low so would be a flood danger.

Further recon showed that it was basically impossible to carry out the planned movement, in no small measure due to the mowed field; we could and did use the camber of the field a bit but crossing it low or crawling as impossinle. So after I sent two forward to explore alternatives to the south and west, we moved out past the warehouse in 515 694, and then across the slightly treed fenceline to the reach of woods to the west. Around here rain started, but we'd all put on Gore Tex earlier so had minimal pause to deal with the rain and change plan. I did not know it until later, but one team member had a water-resistant UK smock, not a waterproof garment, so was getting wet this whole time.

The terrain continued to be open, so the plan was to use microterrain and move from cover to cover — there were numerous stands of trees, abandoned vehicles, haybales, CONEX, etc. south-west across the "heliport" (helicopters do land there regularly and some of the structures mentioned support that, but it's highly exaggerated on the map. Not a helicopter base, no pavement, etc.) till we get to the trees, then make camp for the night, especially as the rain is picking up.

However, as we cross, I observe to our right an enemy vehicle as previously described to me from the TD 1 recon to point DOG-WOOD, parked against a building at the 17 road turn in 516 692. The enemy markings are even visible (yea to Leica glass, as this was subdued marks on a camouflaged vehicle through brush and rain at near 200 m!), so I have everyone hide where they can, and eventually we figure out we can use that cover to move directly away, ending up against the fenceline at the corner near SOAP BERRY.

We get back behind a brush pile, and set a shelter. I find now that the second small shelter we have is no such thing at all, just a poncho which is now loaned to the not-waterproof member of the team so he gets no wetter.

This is only three of us. With four, it was really unsat. 

We wait there, observing periodically, repair and organize gear, I break out the alcohol burner and make some hot food for me and hot liquids for another. After a while, it becomes clear that this is a monsoon, so everyone is getting a bit wet and cold. The team member who went a while without a waterproof top also has jungle boots, and has cold feet. With no obvious ability to move to a place we can make a fire without being detected, and snow in the forecast, I decide to take him out of the event overnight. Another team member moves him and his gear 300 m north to the assembly area (the off-limits zone) where there is a heated building and we plan to retrieve him in the morning.

An hour or so after this, I do a reconnoiter and find that the fenceline to the west has a deeper treeline than expected, so we can move across it with some safety — also the enemy has not gone outside much and the rain obscures well as distance increases. We move along there to around 510 easting and attempt to put up a larger shelter. The shelter is just a Harbor Freight (or similar) tarp and begins having issues, and one of our team members is exhibiting some real signs of cold and wants to go to the warm area also. Loosing 50% and some team gear, I call it and move the entire team to the warm area overnight.

We coordinate with the enemy commander/admin and they are indeed in for the night due to rain, cold, and tiredness — they have a building, but a leaky, unheated one and their vehicles are mostly open-topped — so we won't miss anything or ruin the EX.

Sunday — TD 3

Day dawns (and stays) bright, clear, dry and breezy. Despite WX reports insisting that rain or even snow would last until mid-day, it was very nice and anyone residually damp was able to recover well. If we had spend the night in the woods, we would have had an opportunity to dry off and be pretty happy.

We contacted the enemy commander/admin to coordinate, and re-entered the EX around 0700. Due to the storm they had also been fairly hunkered down and were just now getting up to speed. We had to sneak a lot, which got everyone back into the EX mindset, but the enemy did not detect us even without being told to not look over there.

We moved deeply into the hilly wooded area along the southern edge of the AO, due south of the east edge of the town of Calabar (point SHUMARD), and had to clear a number of abandoned buildings and fortifications along the way. This was good training work, as we got to essentially practice doing it in pairs, with rucks on, and get used to not actually touching anything, moving quietly among the rubble, and keeping the other team in sight as we moved to each objective, with structures in the way.

We set a "bivouac" for about an hour of rest, listening, and breakfast, while we also planned the movement to the next objective so we would be less likely to be seen in what we could find now was a relatively more open area with dangerous visibility from enemy vehicle routes some distance off.

I used Dragon Fuel again to make hot breakfast and warm some liquid for coffee for others.

We then radioed in again to assure timing was lined up, and began moving towards POINT 13. SHUMARD, 508693. This was some bad bushwhacking. In an attempt to use terrain again to keep out of sight, I took us into a valley where we had to get through many thorn bushes for far too long. We heard vehicle noises, and made several stops.

Navigation worked perfectly however and we ended up right where we wanted, near the intersection of 18 and 183 roads. Though the woods did get dense and once up on level ground we rather stumbled into being visible to the town. Radios failed again, as did hand signals, so I ended up rather stomping over to keep everyone from rolling into town not as a team.

I think this is actually from TD1, but we looked the same by day 3.

The plan at this moment was to continue into town, then split with with two two-man teams moving from east to west, one near the 17 road, and one around 50 m south, parallel. We would not set an ERP but in the event of contact would move to each other and then move away as a full team.

Instead, halfway through reiterating this plan, enemy vehicles rolled up on us, and we had to hide at a fairly open area, with a UAZ passing around 0935 without detecting despite passing perhaps 10 ft from our forward elements, and then a Toyota passing appx 10 minutes later which did see us. A brief firefight occurred, where we broke contact as planned (much gunfire, smoke, grenades as available). We took one casualty, and since it was the medic we could not do anything about it, so left him behind. He had no sensitive items.

My MG failed because airsoft, and since it sorta fell apart, I gave up and abandoned it there. That in retrospect seems like a bad idea, but it is what I did.

All enemy in the Toyota appear to have been killed so we had some leeway, but other enemy vehicles began moving to us, and drones were employed. We moved — partly on roads to get distance quickly — NW into the draw extending W from the town.

At this point, I decided we had not completed the mission so made everyone — to their strenuous objections — move back east to go to the town. We successfully entered town, found and inspected an unmapped fuel tank, took notes and photos, and left.

We moved back down the draw to the west, and appeared to have left their search grid behind, with vehicle noises and distant drones to the east still. We took a break to shed warmth layers in an area of dense cover (to avoid any drones or scouts on hills above) near the 505 easting. A few hundred yards further on, we climbed out of the shallowing valley heading NW to avoid ambushes at the end of what must by then be a rather obvious escape route. We began a road crossing, with one member of the team on the other side behind cover just south of the pond at the 17 and 19 road intersection when an enemy patrol came over the rise from the north.

The enemy stopped two vehicles with a number of troops right between our two groups, which were offset so it was an accidentally near-perfect ambush. I had previously taken a spare "40 mm grenade launcher" so I had a weapon other than my handgun, but it failed to fire because fucking airsoft, and I was shot several times by enemy from one of the vehicles. My remaining team members used rifle fire to kill most/all of the remaining enemy and disable their vehicles, then moved to the EXFIL point on their own.

POINT 14. EXFIL — PINE, 498691

ENDEX appx 1200 h.


Issues / Fixes

Again, since this was not a real team AAR process, this is simply a list of Improve/Sustain items, improperly mashing together the issues and fixes. Don't you go do this with your AARs! Do it right.

I also have a long list of things CWG is going to do to improve our setup, check-in, and other organization and administrative processes. But this is just the list of items that are directly relevant to me, and my patrol.

(If you want to do an AAR like this for yourself, to share or not, I must say my method this time worked great: As I unpacked, I took notes on everything, equipment and process, that came to mind for each item.)


Sustain — Drone defeat — In the past many have relatively freaked out about the ability of drones to see us, and how they are going to change the whole nature of warfare. However we've learned pretty quickly how to defeat them, and despite our movement and terrain meaning that the enemy stuck drones directly over us, with no overhead cover, they never, ever detected us.

However, most of the time we were defeating the drones we were trying to move, or actively running away and had to stop doing that until it went away.

So, we've also determined that, especially with larger forces (more drones, more maneuver elements to exploit) that they could be used like mobile mechanical obstacles; even if not detecting you, the defeat methods cause you to freeze, or to move around the observed area, so could be used to pin forces until found by ground forces, or redirect them into ambushes, minefields, and so on. See your FMs for how to use mechanical obstacles.

Sustain — Brief, brief, brief — Every time we stopped, every time we came to a risky place, we stopped and briefed. I do mean "we." I didn't just state what I wanted to do next, but we made sure to catch up, discuss what anyone had seen, heard, or if they needed to take a break or fix something.

But then, yes, I'd brief the next objective, the movement plan, reiterate actions on contact, and contingencies.

And really, not the next objective, but the next two or three. This was important for a lot of reasons. The terrain is so loopy and often open, it often gave everyone an opportunity to look onto (or hide from) the next probable enemy location, or even just to look at the approach so we had a better idea how to climb it or cross safely.

For the briefing generally, occasionally a team member wouldn't pay full attention and do the wrong thing but the rest of the team would catch them, because they all knew, not just the team leader.

Likewise, contingencies really mattered. Several times things didn't go as planned when we did a road crossing, or split the team and we had to fall back two or three levels in the plan. I was bad at remembering to set ERPs, but did it enough the rest of the team would remind me, or set them also.

Near the end, when I was killed, and it was a road crossing splitting the team, even though I had the map and orders, they had been briefed enough on plans and objectives they could complete the mission successfully from memory and their notes.

Sustain — Consistency — We only had a few tactics we used, over and over. So even though this is an ad hoc team, by the end of TD2 we were doing things like road crossings really well, hardly without talking about it. Note that for a badly outnumbered force the last action went pretty damned well because we'd discussed that it so many times and done so many road crossings without enemy, we were ready.

When changes were needed, I kept the same principle: for example, we had a plan to move into a sort of abandoned town area, as two parallel two man teams. Instead of a single ERP we run to on contact, for reasons of terrain and threat unknowns we decided the team with no contact would set in place on action by the other, acting as "the ERP" and once the contact team fell back to link up we'd all depart that direction (or make new plans as the situation dictated). Different, but in principle the team to make contact has the same immediate actions.

Sustain — Stop a lot — Sure, we moved slowly, but we could and were not discovered because we stopped all the time. Often, rucks off. Often, after only 100 m of movement. If it's up a steep hill after running across a road, and there's a good hide, take more time to rest before the next bit. Similarly, we took listening halts when there was enemy activity or other high risks as often as every 20 meters!

Sustain — Have contingencies, every time — Radios fail, the enemy gets a say. One plan is never enough. Have contingencies. We set ERPs, discussed alternatives when that wasn't likely to work, had meeting points and time hacks when we sent another team away or ahead to scout, and more.

For the radio retrieval this was critical. We got to the end of the contingencies before we re-connected. But the first two plans sure did fail us.

Improve — Be ready to change your mind — When we got trapped in the corner on TD2, then it was raining so much we had to hide under the shelter, the plan I made was to wait for dark to sneak out. But then everyone started getting cold and wet and it was 3 hours till EENT so I decided that we'd risk a day movement. It worked, and there were good, defensible reasons to try it (wx visibility, no enemy activity for 2 hours, looking again, better concealment to the move) but primarily I was happy I didn't get stuck, then or other times, in sticking to the first plan but was ready to re-evaluate and find a better solution.

IMPROVE because it took me too long to do this. I should not have spent two hours in the insufficient shelter before deciding that was dumb.

And even for our ad hoc team, I was The Leader so people didn't challenge my plans too much. You need to recognize that cultural issues can make that hard, and unless you challenge yourself or implement format CRM (et al) processes to get everyone's affirmative input, things can get lost in a spiral of completion bias.

Sustain — Safety first — It's a training event. The weather halt was the right choice, and no one briefed afterwards (enemy, training field owner, etc) seems to have thought it was even an option to stay out there.

Even if a real-world operation, we considered finding a shelter to break into, and might have been able to find an old school bus or chicken coop given a little more walking around; it wouldn't have been as good as the heated building, but better than a tarp alone. It would be risky, but keeping everyone healthy and operationally ready is critical.

Sustain — Composite Navigation — Basically what should always happen, but we really nailed it this time. Used map, compass, terrain association, pace count, GPS, and even an LRF. Never got lost. Most GPS was having the one team member with a wrist mounted unit say when we got to a phase line, then we'd turn to a new azimuth. Easy, and follows the old methods of distributing tasks to everyone very well.

I mostly used the wrist compass, since we had backup methods. Only pulled the MC1 to sight on a handful of things, mostly for intel gathering purposes (plotting locations) instead of navigation. The LRF combined nicely with this so I could avoid guessing or triangulating and just take an azimuth and distance, then move. Did that for the enemy vehicle sighting.

Only issue was one team member (don't ask why) used to the combloc style of map reading, did northing/easting so one time thought my coordinates were gibberish for a few minutes.

Improve — Pre-Deployment Checklist / PCI — We've slacked off on this, and people don't pay attention anyway so the first we see of most gear is in the field.

Normally, this works out. But for Ardea, with this weather, we got to the ends of our gear limits. Half the team probably would have been fine, but the other half had gear deficiencies, and team equipment (shelters) were not as good or prevalent as they needed to be. So, we got cold and wet and that wasn't going to work.

Sustain — Footwear / socks — Danner TFX, smartwool I think. Totally comfy and dry (the T3 pants really helped here also I think) even though 100% of the rest of the team complained of their feet hurting, and most/all had wet feet.

Sustain — ICS fly — Really handy in the sudden rain, very waterproof, etc. Good size for up to 3, 4 is pushing it so think about that in future.

Tried later to put up a large tarp and it was a lot to handle, seemed about to be damaged by pulling out at grommets. One mini shelter per two people seems like the right speed and separate conversations reveal this to be known. Hmm... almost like the old shelter-half concept was onto something!

Improve — Cords for tying up fly in rain — Change to prepack cord lengths... add in more clips, and tie on the aluminum toggles so most can be wrapped around stakes/branches with zero tying. Cuts off critical time when wet, snowy, freezing, windy.

Improve — Gloves/Mittens — Wore out the OR Aerators (email out to OR for warranty no less), soaked through others. I suspect that despite the weight I just need to use the Canadian gloves as they have been pretty good, are purportedly Gore Tex, try them the next time it is pouring and see how it goes.

If not, THEN I'll be looking to buy something else.

Improve — Radios should glow — I stuck a glowstick to the ground for overnight but add GITD tape to front and back would be better.

Improve — Radio Pouch — Want to make one which is why I didn't get on the group buy for them. Just have no radios in stock... sometime, get one from Brett.

Pack mounting worked great, so assume that in future. Consider other things to make that easier like... front opening as option to remove more easily?

Sustain — Food and snack — Carried zero mil issue rations, just consumer heat-and-eat, one Bullet Meal (a compressed meal bar of meat and beans and stuff from... europe somewhere), consumer oatmeal, and a made up couscous and stuff meal as a backup. Oh, and plenty of appropriate engery snacks in proper sizes. Worked great. Plenty of energy, no crashes, very little package waste etc. Everyone eating MREs was jealous of my food choices, ease of opening, lack of surprises, etc.

Sustain — Water — I had the heaviest pack, but plenty was water and... I packed right. One of the team went black on day 2, and we had to administratively resupply him, topped off others. Without that, everyone else would have gone black dawn of day 3. Except me. I had a slight surplus at ENDEX, and that's even using some for cooking, heating, which if I was worried about I could have harvested since it is boiled for a long time and yes, I still carried tablets.

This is also an IMPROVE for the Pre-Deployment side. Everyone take as much water as me.

Sustain — Meal heating — OneSource bags again freaked everyone out. A larger MRE heater that works basically. So good that I heated others' food in mine since it has spare heat. Never have had one fail to heat, and they have all the advantages of size, weight, no smoke, safety, etc. that MRE heaters have. Suggested! But...

Improve — Meal Heating - Purchasing — I'll be damned if I can buy another set of the OneSource bags. Company was always sketchy and seems to have maybe disappeared? Luckily, some others exist, but may have to try to find some of them.

Improve — Water heating— Triox is sometimes disappointing, sometimes hard to find, transport, etc. so I tried the Dragon Fuel tabs. Some oddities, not least that they left a rather horrible residue which did dissolve in water, but took a dishwasher to clean out fully. Not very good for the field. So... working on that.

Sustain — Sleeping pad, quilt — Brilliant, not at all cold. Works so well I have no need to do my oiginal plan of getting a better one sometime. But do need to remember to replace every few years, inspect for loft, etc. Steven
Improve Bivy Currently using the USMC one and the size/weight works well, top opening only meshes with the sleeping blanket system but... it's smaller than the rest of my system, so I can stretch into the bivy and have no loft in the blanket and get a cold spot. LW camping bivy I own is so crunchy it's hard to not wake myself up in it. So, need to search out a new bivy sometime. Steven

Sustain — T3 pants — Kneepads, skidding down hills, warm/cool, waterproof for an hour in driving rain, etc.
About as thorn proof as I can hope for. I ended up with a dozen horrible cancer patient blisters between kneepads and boots, but never had to stop to pull thorns out of my pants as with most others.

Improve — T3 pants — Keepers thick, bite on day 3 of ruck belt over them. Need to look into mods. I worry just removing them will ruin the adjusters.

Sustain — French jacket —As with the pants, great fabric, hides well, good temp control, good thorn control (maybe better as no throrny welts on upper body) and generally a useful shape. Too bad it's some weird commercial clone that is sorta Felin, sorta UCP, so I'll never find it again. Thinking of getting a T4 jacket as another on the patrol had one, seemed delighted with it.

Sustain — Holster/UBL — The Wilderness belt, UBL, and ALS holster worked flawlessly. No undue interference with the ruck, no discomfort. At night or in the one shelter when huddled up, the QLS was lovely as I just popped the pistol off. When the MG went down, I quickly drew and fired the pistol, with no problem despite days of rain, mud, dust, etc.

Sustain — Sleepwear — Got a real good sleep shirt and these lovely off-white German army Dryfire long johns that are both just a little too loose for convenient wear hiking around, but compress to nothing and are also super warm, give me another 10° of comfort, at least, so are gonna be part of my permanent sleep system. Thinking I'll bag them, attach to the actual sleep system so I never forget to pack them in future.

Improve — Power Management — The phone worked great for tracking and position finding, but needs power and doesn't take AAs. My plan was a small battery (about 1 full charge of the phone) and a solar panel. On TD1 this worked fine, but on TD 2 it was SO overcast the solar wouldn't charge the entire day, and I nearly ran out of power. I guess... need to carry 2-3 days of power in battery? Not sure.

Improve — Solar Panel Attachment — Securely attached, but not convenient to get things in and out of the pack. For all day hikes, sure, but our pace was different, so we stopped a lot, needed equipment, changed layers, etc. Took too much to detach, flop over. Need different method.

Sustain — Always bring cough drops

Improve — Pack organization — The way I had my DG16 organized was comfortable, un-rattly and... really hard to get to things in the field. I need an external pocket for small doodads. Ideally, some big flat zippered pouch so I can get to my GridIt and use that as I am used to. This weekend, things were rather spread out, or some were hard to get to so I kinda had to take apart the pack to get to things too much. Not awful, just not optimal.

Improve — Pack comfort/fit/security — CLOSE, and in the field we poked at it and got it better, but the DG16 has some issues of fit for me still. And also, one waist belt strap let go. Not broken, put it right back, nice that all attachments are tool-less, but also annoying it can come apart. Now adding to my mental checklist not just is nothing tangled, but is everything attached, before donning.

Improve — New Camelbak valves etc — As before, never seen a leak from a CB or Source bladder but I did have a number of drips and oddities from some, mostly before I left home so I used a different bladder. But when I thought about it, I realized that it's just me being old: some of this hardware is over 10 years old, has over 100 days in the field (maybe much more) so... who is surprised they start getting worn out. Just adding to the list to buy replacements.

Improve — Better MG sling — I have a rash on my neck. My arms hurt (and nothing else) from this weekend because an MG on a ruck sucks. What is the hot shit for padded MG slings these days? BFG?

Optionally: do not carry an MG on this sort of work.

Sustain — Pack cover — Sustain, but only as improved in the field. New UL pack cover fully fell off several times. Cord lock useless, so ended up knotting it. Worked then, will leave like that. It also is waterproof enough, so very happy with it. If you want one, I'll suggest the eBay store because they simply do not answer email.

Sustain — Warlord — Got one of these, mated to a TT X harness (took some sewing). It's old school, but about as good a solution as I deserve for this sort of work. Likely will keep for admin purposes, but may use as heavy recon/commander as well.

A few silly bits, but primary issue is that you cannot really get into it from anything like prone. So not good for plotting or note taking when in really sneaky OPs, etc. Real good on the move, sitting in campsites, etc. though.

And, excellent with a ruck as it's a chest only item so no interference wrapping around the sides.

Sustain — Stuffing sleep system — I have stuffed most things for years, but somehow never tried to stuff a self-inflating pad before. It worked great. Much better than how silly I looked in the video trying to get everything in and out of that pocket.

Improve — Better MG Batteries — Ugh, airsoft. It's so airsofty. Batteries ran dry halfway through. Need to have someone help me learn more about it and replace the batteries with something better.

Improve — Better MG Generally — Ugh, airsoft. It's so airsofty. Some bits fell off it twice. It's all repairable, even in the field, but SO AIRSOFT. Need to wire tie it or something so things don't fall off in the field.

Improve — Better Smoke — Almost ordered some Patriot smokes today but it's $36 HAZMAT FEE! Which is fine for cases but the cost of another grenade when buying a handful. It's a lot of money. Need to set up a group buy or something maybe when the CM-20 (mini smokes) show up.

Anyway, the ones I had were plastic and put out good smoke but it took a hot minute to get the pin out and during this I broke off the plastic spoon!

Improve — Better Grenades — Safe simulation systems means one step better than papier mache. So, after a few days in the rain, and going prone and stuff, several would not fire or simply fell apart in the pou. Several of us therefore never threw one. Are there less cardboardy ones?



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